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Cursed Winds

Play Cursed Winds

Oct. 16, 2015

Rating: 8

It will never cease to amaze me how my last half dozen crew members are able to fire three dozen cannons at a rate of a dozen cannonballs per second per cannon whilst firing fireworks into a boarding action against 3 frigates and 1 flagship whilst also summoning the forces of ocean devilry to defeat the enemy whilst outnumbered several thousand to one whilst also steering the ship. As far as I'm aware, each crew member of this ship must be a captain in his own right and have replaced most of his limbs with cannons to maintain such efficiency.

Endless War 3

Play Endless War 3

Aug. 13, 2012

Rating: 19

Extreme mode - complete the game using only the weapons given to you for the mission, with slow bullets off and the enemies set to hard difficulty.

Endless War: Defense

Play Endless War: Defense

Aug. 11, 2012

Rating: 5

Bug - driving a vehicle past the visible scroll screen makes them vanish into thin air. I assume they're going back to the future, but still it's disconcerting.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Jul. 17, 2012

Rating: 754

Damage reflection is just wonderful. Got a warrior with 200% reflection, mage with 73%, cleric with 147% and a conjurer with 138%. And since everything in hardcore mode is tougher... Well it's a great deal easier to kill things when they kill themselves.

Ultimate War

Play Ultimate War

Jan. 31, 2012

Rating: 10

Guys, you do realise spamming the highest tech units does not win the game? STRATEGY GAME. STRATEGY.

Hex Empire

Play Hex Empire

Dec. 17, 2011

Rating: 6

Finally this game is on Kong :D

Chroma Wars

Play Chroma Wars

Sep. 24, 2011

Rating: 11

Hmmm..... Does anyone else want a map editor to create massed (un)controlled carnage?

Ultimate War

Play Ultimate War

Sep. 18, 2011

Rating: 11

My last hint (before my comments can be seen as spam:) is abuse terrain, a single unit of battle sprites just got 60 kills with 1 loss ^~^

Ultimate War

Play Ultimate War

Sep. 16, 2011

Rating: 8

HA HA HAH HA I love this game! The dwarves and orcs have started a massive siege war with me >:) Towers everywhere.... And the orcs are using mass battering rams :D >Demons are still op lol

Ultimate War

Play Ultimate War

Sep. 11, 2011

Rating: 7

snowskeeper, demons are still cheap - and they're better than archers

Ultimate War

Play Ultimate War

Sep. 10, 2011

Rating: 7

also shrek, catapults are support units, you only really need (or should have) 2-3 units. Any more is useless, or just for the lulz :D

Ultimate War

Play Ultimate War

Sep. 10, 2011

Rating: 4

Forgot to add, though I doubt you don't already know unless you're a novice, is that military buildings (given time), build troops! I.e. a blacksmith makes catapults for free if it has space too, and is given enough time.

Ultimate War

Play Ultimate War

Sep. 10, 2011

Rating: 5

There is an easy way to win with all the races, humans - batte sprites. Dwafs - Dwarfs and Dragons. Orcs - Demons. Keep on attacking high income neutrals (not forts), and only ever build defences if your offensive grounds to a halt. Useful tip, the enemy will always attack an unmanned fief with 4 units, which are easily killed with the 3 towers. And if one tactic fails, another one is opened :D

Villainous

Play Villainous

Sep. 05, 2011

Rating: 1

What's wrong with frogshifter's comment?

Rebuild

Play Rebuild

Aug. 12, 2011

Rating: -1

He he, just come up with an idea - what if we could train up our survivors? I.e. training a soldier in the school as a soldier would make him... A more efficient zombie wacking machine >;P

Rebuild

Play Rebuild

Aug. 11, 2011

Rating: -3

HOLY AWESOME SAUCE I'M THE 9001'th PERSON TO GET THE HARD BAGDE :D <3 this game ;]

Rebuild

Play Rebuild

Aug. 11, 2011

Rating: -2

5969720, I had all researches done (par zombie cure), and 1% chance of being overrun, and they smashed through a church, sure, the chance was MASSIVELY small, but after 200 rounds, it is bound to happen at least once ;P

Rebuild

Play Rebuild

Aug. 10, 2011

Rating: 0

Look guys, if you want to go for badges, I've got some tips. Recruit as many surivors as possible - always max out your pop, and scavenging is a must until you can sustain yourself by farms. Schools are very important, they should be your no.1 priority building, then lab, then happiness buildings, with farms and occupations when the need arises, and the hospital being important - but don't compromise your integrity for it. Scouting an area before you conduct a mission greatly reduces the risk for subsequent missions, and if the risk is above 20%, on harder and nightmare that usually means someone will die. Also, one soldier should be spared to protect your builders when reclaiming, it shouldn't hurt ;] All in all, you should try to keep the surface area of your city as low as possible, if you can get to a corner, keep it nice and square, if you get pinned down to a point where you can't stop guarding without being overun, you've lost. Last tip, it takes a lot of time, and luck!

:the game:

Play :the game:

Jul. 29, 2011

Rating: 1

OH GOD NO NOT THE ORBS

Dungeon Defender

Play Dungeon Defender

Jul. 27, 2011

Rating: 3

because kof, if the patrol radius was always on max you could end up with some really bad problems, i.e. all your troops swarming that one dwarf while 500 paladins walk unharassed through your base, or having your entire army getting wiped out by the dreaded spawn point. You might also just want your troops to wait until the enemy is right in front of their base so they don't have to go through a whithering hail of fire.

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