Love the concept of this game. It could easily be a 10/10 game. But, as it is only a 4/5.
Obviously this game needs more levels.
Not sure how much input you want. But, I have plenty of ideas. Been gaming since '86, and have been a beta-tester for quite a few games.
(It also depends on if you are even still working on this concept at all. Whether you wish to have a released game, or a mobile port.)
All in all though, a wonderful concept and game.
First thoughts: "meh, making stupid wind powered pieces of crap (3/5 stars)"-->
"ooooh, i get it, make many of these things"-->
"ooh! keyboard shortcuts. multiple upgrade paths. this is well thought out (4/5 stars)-->
then....
"this is taking a while"
"still taking a while........."
After playing this game for a week, casually, still at _least_ 2 days from seeing 40% of the game.... maybe i should let is run constantly in the background....... really.... that defines a good game? Let is run, and you will be rewarded. Ummm, no...... (2/5 stars).
Finally decided to do it:
Does that MOTHER-SWEARWORD pop-up have to come up every time we come to Earth, to tell us about candy canes!?
In fact, I am going to spam this message. Once, for every time it spams me. (PS- Thank you for the opportunity to earn an
extra 3%, but no "thank you" for constantly reminding me. IT EVEN COMES UP EVEN BEFORE I CAN CLICK "Dandy"!)
Also:
1) I love the bars underneath the individual icons, showing our progress. But, truthfully, I would like some kind of option
that tells us how many MORE we need. "3 away", "17 more needed", "101 to go", etc.
2) When should we expect the managers that give us Monies per sec, on the moon?
3) Global (for each area) monies per sec.... Put it SOMEWHERE on the page.
===Version 1.11 first posting, 2 modifications
|201 to 101 (I like prime numbers)
|Added breakers
|Re-worded
Finally decided to do it:
Does that MOTHER-SWEARWORD pop-up have to come up every time we come to Earth, to tell us about candy canes!?
In fact, I am going to spam this message. Once, for every time it spams me. (PS- Thank yu for the opportunity to earn an extra 3%, but no "thank you" for constantly reminding me. IT EVEN COMES UP BEFORE I CAN CLICK "Dandy"!)
Also:
1) I love the bars underneath the individual icons, showing our progress. But, truthfully, I would like some kind of option
that tells us how many MORE we need. "3 away", "17 more needed", "101 to go", etc.
2) When should we expect the managers that give us Monies per sec, on the moon?
3) Global (for each area) monies per sec.... Put it SOMEWHERE on the page.
===Version 1.1 first posting, 2 modifications
|201 to 101 (I like prime numbers)
|Added breakers
|Re-worded
Finally decided to do it:
Does that MOTHER-SWEARWORD pop-up have to come up every time we come to Earth, to tell us about candy canes!?
In fact, I am going to spam this message. Once, for every time it spams me.
(saved as a .txt & copy-pasta)
Also:
1) I love the bars underneath the individual icons, showing our progress. But, truthfully, I would like some kind of option that tells us how many MORE we need. "3 away", "17 more needed", "201 to go", etc.
2) When should we expect the managers that give us Monies per sec, on the moon?
3) Global (for each area) monies per sec.... Put it SOMEWHERE on the page.
Version 1.0 first posting, no modifications
I love this game. It has a LOT of potential.
2 things I would like:
1) If you (or others) are calling this an "idle game", I would like an option for INFINITY ZONE: Restart from 1. Play, die, then restart from level 1.
2) An option for shooting targets. You have a "VIEW DISTANCE", but cannot prioritize your targets by the standard:
HP left
lowest HP percentage
quickest to kill
bosses first
light first.
Even if these options were level based. I would love to see them added
Wow! Game was okay.... But, the story-telling! Top notch writing and character development. I felt so connected to the characters. The moral choices. I tip my hat to you. 5 stars. I had to play this game 5 times through, back-to-back. This is how you write a story!
Haha. I thought about making the "Flockers" attraction name more edgy, too, but left it at that. :)