I agree it is too grindy, even when you progress further, can fly much higher and collect better sweets, the time it takes to make one run is just long. Especially hurts when you finish most of achievements and the rest seem to be out of reach for long time.
The game may look simple, but it's probably much deeper than it seem. I can see the each bubble's position in time is calculated using Schrödinger equation, so everytime you want to click the bubble, there is some chance it may not be the bubble you want to click. In combination with fast paced dynamics and walls being a competitive opponents for bubble breaking, the ultimate goal is not as easy as it seams
This game deserves 5/5. It is unfair to lower rating for a stupid thing like missing badges. Rate the game not the badge system.
Simple, relaxing, ingenious, original, challenging.
Definitely a fav.
No intro, no plot, no goal. I travel for 50 days, but the environment don't change a bit. No day-night cycle. Always 50-50 choice, no "special" choices according to acquired items. Zero visual signs of progress. At this point, there is little difference between playing this game, and tossing coin for fun.
Even though the idea for bonus level was great, it may be unsolvable because it's assymetric. (for example if you turn 1 light in 1x2 puzzle, you can't solve it). I also keep having 1 square last in secret level.
I believe it is a bug: If you have one yellow square on position (4,4), and you click 1 square below it, the three squares below that yellow one will not turn yellow and you will complete level instead. (confirmed on lvl19)
An idea: Let the player decide to which color he wants to turn the map. After he finishes all maps, their numbers on list will be in color in which he finished them. The ultimate goal then would be to turn the map list itself to a single color then. (Hard achievement?)
whisp me your moves to do it in 8