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Pixel Purge

Play Pixel Purge

Sep. 25, 2010

Rating: 4

For those going for the Platinum "Chain Trophy" or any Chain Trophy for that matter. First, it's best to have at least all of the Bronze and Silver Trophies, both of which are pretty easy to get and grant you 5 skill points from the beginning of the game. The Second thing, as soon as you start the game, upgrade the "Rate of Fire" and "Spread" of your main gun. The third thing, which has been already been said, stay as still as possible and don't move. The last thing is to keep the targeting cursor as close to your ship as possible, this reduces the time it takes to target an incoming enemy and gives you a better chance to obtain the "Platinum Chain Trophy". As for the game itself, it's a wonderful piece of work and it gets top marks from me.

I Love Traffic

Play I Love Traffic

Dec. 21, 2009

Rating: 0

This game is terrible, plain and simple. For a Sports, it lacks game play other then "Turn lights on/off" and "don't crash". The music is utter crap and serves to bring this title down even further. With that being said, I do have to say that it is an interesting concept to direct traffic. I would liked to have seen more variety in the hazards and/or ways to direct traffic, but maybe a (Better) sequel can expand on that. All in all, this game was only worth the Badges and have very few redeeming qualities. Low Marks.

Ultimate Assassin 2

Play Ultimate Assassin 2

Nov. 17, 2009

Rating: 0

I can't even post what I was going to say because of Kong's 1000 Character limit on Comments, but I can say this game is terrible for numerous reasons. The Guards bugged coding and perfect aim at long range are just a few of the things that frustrated me when I went through this game. Some of the minor things that irked me were the Abilities running off the same power bar, random exit spawns, and the cheapness of level 17. The only things that weren't bad were the style and concept, which I thought were pretty good. Otherwise this is another bad game with a badge. Low Marks.

Canabalt

Play Canabalt

Sep. 04, 2009

Rating: 0

Loved the concept, but the execution needs some work. Starting off on the bright side of life, the music and graphical style is quite appropriate for a minimalistic game such as this. Nailing the jumps requires timed button presses which can be hard at some points, but it never feels like the game is conspiring against you if you happen to pit your character. Where the game fails is the lesser obstacles, like Boxes, which sometimes spawn two or three in a row requiring insane reflex to even make it (this usually happens after a jump). Another problem is the random generator, sometimes it gives a totally easy run and others it just spawns junk like mad. Overall I think this is a good game, but the flaws kill the fun somewhat and add unnecessary challenge to an already challenging game. Middle of the road marks.

Cube Colossus

Play Cube Colossus

Aug. 18, 2009

Rating: 0

This is very good, but it has its issues. The first being the translation, but I can forgive some Engrish from a non-native speaker. The Upgrade system is really simple and the weapons are decent, but the problem with both of these systems is a lack of depth. As for the Controls they might take some getting used and the keyboard commands (WASD) are kind of useless, but it's something that can be tolerated. Otherwise, the game is top notch. The Music is pleasing and adequate for the various events in the game. The Graphics have this Jeluvian Project look to them which is to say they are beautiful and very intricate. The Gameplay is fast paced and adds a feeling of urgency to the levels. Overall I'm giving this one High Marks.

Space Pilot 3D v2.0

Play Space Pilot 3D v2.0

Aug. 15, 2009

Rating: 0

This game is OK. The music is quite a treat to listen to and the Controls handle tight without a good amount of sliding. On the other hand though the game is kind of repetitive and there is only one level, but what it does it does well. I also don't understand why LCARS was ripped straight from the bowels of Star Trek just to be shown on the front console, but I'm not going to rant about that. Overall this game is quite a treat, but it would be better if there was some variety.

Fold

Play Fold

Aug. 15, 2009

Rating: 0

This game is frustration in a box with a side order of annoying. Going by merits, This game is decent. The Controls are responsive for the most part and the gravity is fun to mess around with. The Levels are creative with each one taking some time before you ace it. Obviously, this game isn't without it's downsides. The first being the use of Lives in a game where you're bound to screw up left and right (Seriously it just adds to the frustration). The second problem is the "Deaths by Fall", which coupled with the use of lives makes a hard game even harder. As it stands this game is frustrating and hard, but it isn't terrible like the other Kong'ers say.

CycloManiacs

Play CycloManiacs

Aug. 14, 2009

Rating: 0

I can't say that I like this game personally. I'm just not a fan of Stunt Racing, but let's go by game merits. The graphics are adequate and the music is kind of catchy after a while. The Controls are a little loose, but that isn't too bad. The Maps are quite varied and offer sufficient challenge, but the method for unlocking them can be annoying. Overall a very good title, High marks.

Mushroom Revolution

Play Mushroom Revolution

Aug. 13, 2009

Rating: 0

This game is decent on the surface, but beneath it suffers from a massive case of slog and exorbitance. The price to buy and upgrade the towers is too high overall. The above only serves to draw out the games other flaws of slow, laborious game-play. This includes the Elemental Combination system which is quite over done and only serves to add to the feeling of length. As it stands this game is overall too overcomplicated and time consuming to be considered fun. I give it low marks, two out of five.

BoomsticK

Play BoomsticK

Aug. 10, 2009

Rating: 0

While the game has a simple concept and overall handling of the character, it really shines enemy department. The various enemies are fun to kill and plentiful enough for a decent challenge. The music could of seen more variety, but that is a small quibble. Great title and wonderful badges. Five out of Five. (I also like the Evil Dead Reference.)

Momentum Missile Mayhem 3

Play Momentum Missile Mayhem 3

Aug. 09, 2009

Rating: 0

Concept wise this game is good, well deserving of top marks. The different game modes really add to the replay value and round out a already good concept. What brings this game down on the other hand is the scenario missions. Switching modes every round is completely jarring and only serves to confuse the player. If there are any plans for a MMM4 consider letting the player choose the scenario game mode. Decent title, but jarring and confusing in places. Three out of Five.

Phage Wars 2

Play Phage Wars 2

Aug. 07, 2009

Rating: 0

I really tried to enjoy this game, but level one shouldn't be this hard. The AI just swarms everything in one go and when I try to do the same it just takes over one of my adjacent cells putting me behind again. Adding insult to injury, the interface is crap (come on, no Drag-Selection Box?). The one good thing I can say is the music is kind of nice to listen to. The Game would of gotten better marks if the first few levels weren't a effort in hair pulling frustration. Low Marks (2/5).

Music Catch

Play Music Catch

Aug. 07, 2009

Rating: 0

Just like Music Catch 2, a wonderful title from beginning to end. The Badges weren't hard either, but one has to play defensively in order to even achieve them. As long as you can rack up a good enough modifier (Say 50x) you will be well off. Overall a great title and deserving of Full Points.

Semantic Wars

Play Semantic Wars

Aug. 07, 2009

Rating: 0

While I love the concept, the implementation just too irritating for words. The addition of a Strategy game to Hang-man is a pretty good idea, but with every incorrect answer a deduction to your funds is applied and that gets irritating when your swamped by enemies. Overall decent title which I got some enjoyment out of. Four out of Five.

Music Catch 2

Play Music Catch 2

Aug. 06, 2009

Rating: 0

I went into this game thinking it was just another music based game, but I was pleasantly amazed. Such a simple concept and quite a joy to play. The Achievements just sweeten the deal. High Marks all around. [Note: Those going for the Hard Badge, the "Yellow Madness" Power-up is a godsend. Make sure you get it early and have an 60+ multiplier afterward or your sunk for the challenge.]

intrusion

Play intrusion

Aug. 02, 2009

Rating: 0

I love the premise and agree that it is easy to play, but overall I got too many quibbles with just the game play alone to give this a high rating. In all seriousness, this game would of been a ton better if time was spent on increasing the gun count or adding rarer secondary ammunition then on a physics engine. I would say add more variety next time. 3/5

The Space Game: Missions

Play The Space Game: Missions

Jul. 29, 2009

Rating: 0

I loved the first game, but this is a large step back. Everything I knew and loved from the first game is here except for the balance. The Difficulty is all over the place, from piss easy to rip-your-hair-out-hard and that's in the first four missions. Three out of Five.

Spewer

Play Spewer

Jul. 24, 2009

Rating: 0

One being the nature of the platforms next to spike traps, a collision detection issue that gets annoying after the fifth attempt at a level. Another problem is the Spew Jumping, sometimes it goes off without a hitch and at other times it fails leaving you plummeting into a spike trap. This game is quite good, but there are some flaws here and there that make it a semi-enjoyable experience. Four out of Five.

99 Bricks

Play 99 Bricks

Jul. 24, 2009

Rating: 0

The Physics in this game are screwy, A tower with very few or no holes falls with as much as a cough. I even extended the base by placing L-blocks and made the tower completely solid, but it still fell for reasons beyond my control. On top of that game sometimes just drops a whole bunch of one kind of block (in my case the I-Blocks). Disappointing title overall, 2 out of 5

Rabbit Wants Cake

Play Rabbit Wants Cake

Jul. 24, 2009

Rating: 0

The way you control the bunny is unique, but the record button is kinda finicky at times. I also didn't like that the bunny would fall out of the sky when it ran out of commands in mid-jump (Forward momentum, anyone?). The music kinda got annoying after a while, but it wasn't a big issue overall. A decent game, but not without it's flaws. 3/5

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