Game title "Mount-cave-goblin-rescue-2" does not really mesh with the "escape from empty room" play button. Is it advertising or what. Clicking the play button does not work for me.
I'm quite liking this. Most idle games don't even try with a story, here all actions at least tie in to the story and there is regular progess of the story. Some suggestions: 1) On the main screen, the income / second (top right) does not include the income from the crowdfunding autoclicker, even though this can become a major contributor to your income. 2) On the 'moon' tab, there was no indication that tells me i am able to scroll up. I had that red notification dot on the moon icon for the longest time and didn't see anything so i thought it was just a bug. You might want to clarify this somewhere (maybe i missed it from the interactive help, but the help function on the page itself doesn't mention it). 3) The commodities trading system becomes useless after a while since the price for buying XP back only goes up after you maxed the tradable quantities to 30. If this is by design, that's fine, but maybe mention that on the help page.
Nice variation of the 'untangle' like puzzles! Plays nice and smooth and after the first couple of intro puzzles has a nice ramp-up in difficulty. The only suggestion i would make is to have the circles snap to the points instead of the current system (looks like a check on % of correct surface or something). It was an odd experience to have the game tell me i finished the level while i was still busy dragging the circle to the correct spot.
Overall: Nicely done!
This game has so much more variety then the traditional minesweeper then i expected. I'm at level 42 right now and still new block type (combinations) are introduced. 5 stars from me.
A little suggestion: Add an ability to 'disable' a hint that has provided all its information so you can focus better on the hints that can still help you progess. Either by greying it out or put a cross over it on click. That would be really helpful in the levels that require the use of several hints at once to mark or open a next square.
Star value: red < yellow < green.
First star indicates relative increase in stat: red (+1), yellow (+2), green (+3).
Second star indicated value for money. So green star is best price.
Cute theme for the classic launch genre. Well executed. My only gripe and the reason i quit early is that the upgrades for a next tier can only be purchased when all of the upgrades of the current tier have been purchased.
This, for me eliminates most of the purchasing tactics in the game and makes me feel like i'm grinding for money to get to the next tier.
Pretty naive if you think will scare anyone. But hey for those who don't know what i'm talking about: Turn up the volume and get nice and close to the monitor. Wouldn't want to miss anything.
I always have a thought when i see a game with 'parody' in the title. It's usually a game so bad even the author realises this and instead of inproving it he/she thinks: "Meh, let's just call it a parody and publish it".
Good cause aside, the game lacks instructions, proper readbility of the text displays and i haven't really found out how to make the score go up. So my first and only run ended up with a score of 0. I'm still not quite sure if i'm supposed to avoid or kill the moving sprites on screen. 2/5
Well, that was thoroughly enjoyable! The controls took a little getting used to, but nothing that should be changed. I quite liked the entire experience. The only gripe i have so far is that i seem to be stuck in a room, near the end (i think) of the level where you get the third weapon and the shield powerup. The room is symmetrical and closes off with a blue lases once you enter and some enemies spawn. After killing the enemies, the blue laser doesn't turn off.
My guess is that an enemy is outside the room, preventing me from killing it, and thus opening the blue laser. I restarted the level and ran in to the same problem again!
This is quite a bummer 'cause i was looking forward to finishing this game.
I'll postpone my rating untill author responds/fixes the problem.
What a nice little game. As usual, the symbolism is probably lost on me, but i pretty much enjoyed the whole experience.
The puzzles where nicely ordered in difficulty (for the most part), and i must say the last puzzle level is pretty clever. Good job, sir!
Not only are the vehicles hard to manouver, the opponents are all drunk!
If you don't race for 1st place in the first stretch, you'll be having a very hard time overtaking, since ai players seem don't seem to be able to steer straight. Added by the fact that the tracks aren't really wide -but hey, heavy equipment takes up a lot of room- this game is more of a dash for first, because overtaking is just too frustrating.
A nice unpretentious little game, but it's quite 'bare'. Some story element or sense of progress would be nice. But currently i don't even know what level i'm on, or how many are left.
That said, that was is there is solid, fluid movement, clear and simple controls and decent enough graphics. It's just not really enough to keep me entertained longer then 5 minutes. It seems this could a base for a bigger, more polished game.
Same here, i went right after the air quake level, and am now in a screen where there's an arrow pointing up-right. The 'stairs' lead you out of screen on the top, but i can't seem to find any hidden or invisible blocks to stand on.
Kind of a bummer 'cause i was enjoying this relaxing little platformer.
I'll postpone my rating till the author explains, updates or at least gives us a hint about this.
Is's a nice concept for a puzzler. However, the controls are quite akward. Left Ctrl didn't always work for me, so i used mouse click, which did work reliably.
Having to continually switch between space, 'e' and the mouse is quite annoying. Please rethink your key mapping.
The turning animation of platforms could be a little faster and the collision boxes a little bigger.
Other than that, i quite enjoyed this, up to the point where it turned out that the gun has a limited range, and i would have to redo the entire level because this was never explained.
Pherhaps a little tutorial level would be in order, explaining what everyting is, and how everything works?
Good job, please keep improving this game! Oh, and please add a mute button :)
Well executed mix between match-3 and hidden object game. Like the fact that hotspots get highlighted on mouseover. Nice powerups in match-3 mode, and as a bonus a decent storyline, albeit somewhat flat charaters.
Too bad it's a demo, would've liked to play the hole thing.
thank you for the input