game bugged out. seems to have lost connection for hours. made all kinds of changes. lost leveling, skill changes, etc. then said gained double haste points on refresh and never got them. seriously buggy.
this game uses the same engine as hero tactics, made by the same developers under a different name. it's just recycled, characters, etc...game still has some merit as FTP... I never spend money on these types of games. you can still do relatively well.
give the dev some time. he had to take the game down to costs. join the discord. the community is still together. he's working on finding a way to reduce costs and bring the game back. your saves are not lost. don't worry.
Hi PDrifting, we are so sorry you don't like the game mechanics. Actually, we specially thank you that you took your time to write a comment about it, it really means a lot to us. While we agree with you on this game being a "reskin" of our other titles, we can not agree on the game mechanics. It's a known fact that we are a 3-man team, that invested quite a lot on creating a TCG game engine with the only purpose of creating card games for different public. We wanted to create TCG's for everybody, that's why the engine (not the mechanics) are exactly the same among our games. I hope this clarifies a bit the way we work here, just to make sure you understood, we never hid our intentions to create Trading Card Games using the same engine, it's just that it doesn't look good to some players such as yourself, and we understand it, but it's the way we can do it and we honestly consider it smart.
joining the group of people with bugged spells. no reloads or anything is allowing spells to accumulate shards anymore. -- spellhound claims to be giving 249.99 shards, but nothing is happening.
@TheHippoGryff... could you kind finish deepest dungeon? I loved playing that game... but can no longer progress due to inability to merge or sell cards.
there are 6 known versions of this game under different names. 2 are now on kong. This is laughable... as others have mentioned already, the other is titan surge... but it also goes by Elemental Kingdoms and other variations. r2 games/proficient city licensed engine. avoid this game like the plague.
This is the official version with official supports. Others got bugs and no support. That's the different. As you may see, we provide a better customer service. We can't say it's best because we know we are not there yet. Hope you can stay and enjoy our game and events.
reminds me of the old alpiner game from the early 80's. just missing the snakes, eagle nests, and bears. other obstacles like fires and trees to go around. other than that... stars are just for the inspired nostalgia.
2nd time for the save bug to crush crush my save. And still no update. My fears of projects putting this poor game on hold for more lucrative endeavors may be true. Bugs still abounding... won't be coming back to play this until a few updates are done. Needs to be a 'clean' reset... or something in the mean time. The game has potential, but it's still horribly flawed, not just in mechanics, but in core operation. I'd be more inclined to blame unity, however, these devs are not green in working with save issues. Lessons learned from adcap should have spilled over easily onto this one. Though... the webGL unity runtime goes through way to many conversion paths to even be considered known what is coming out. One programmer to another, debugging on this platform is going to be a nightmare. Best of luck...
be careful... just hit the save bug. it wiped pretty much the entire state of the game except the game time played achieves. all diamond purchased time slots gone, and game reset back to start. be warned. this game is extremely buggy, and with no way to export your saves. FATAL cookie storage bug in the new unity webGL runtime/virtual machine.
not sure what people are complaining about with time. game seems so far to be balanced fine. there is a 1 year achievement. this is an idle game. 1 month is nothing for people that were playing adcap, or clicker heroes or something like that. this is nothing different. patience grasshoppers is a virtue... get something else done while you're waiting.
seems to be a lot of bugs with inventory. items randomly disappearing. items equipped reverting to lvl 0. not sure what is happening. orange items vanishing and being replaced with non-orange versions of them. this is kind of annoying. and the first slot in inventory has gone whacky. refreshes don't seem to fix it. started getting really bad when the inventory filled.
2 hours of game play... numbers are so big... no more items, no more bosses post lvl 100... rehash, boring play, nothing new, and definitely NOT an idle game. shame shame on you dev...
Okay concept... game lags to keypress making this brutal to time jumps, and some of the map generation seems to create impossible scenarios to navigate. Has potential...
game stopped responding to buttons, the stopped saving... had to refresh. wiped all my data... rated down to 1 until bugs are fixed. this game also has balancing issues, and appears to be an alpha or early beta. Other bugs being listed by users are real... ughghgh... shame shame.
game glitched and eats random weapons. bosses can also kick you into walls locking the game. knocked down from 5 to 3 stars.. game gets grindy/repetitive after an hour or so of play and has a number of unresolved really annoying game bugs.
Kludgy recycled game mechanics that have beaten to death. There's nothing cool, or exciting about this game. Oh, how I miss Star Fox. The mission system and general navigation of the windows is really not intuitive. The stuck to ground fighting style running around fighting static placed things in zones makes this another re-skin of a tired MMO model. If I could rate this -1 stars I would. I'm sure a lot of coding went into this... but this is utterly tragic. This game has been milked, regardless of its age. SAY NO TO THE GRIND!!
all upgrades short of the coins on firsts screen and mine bots takes less than 6.5 hours to achieve. if anything the game is a bit quick for an idle game. doesn't seem like there's anything left. fun little game though. keep up the coding. be well you guys... onto the next, might check back as more updates happen.
Hi PDrifting, we are so sorry you don't like the game mechanics. Actually, we specially thank you that you took your time to write a comment about it, it really means a lot to us. While we agree with you on this game being a "reskin" of our other titles, we can not agree on the game mechanics. It's a known fact that we are a 3-man team, that invested quite a lot on creating a TCG game engine with the only purpose of creating card games for different public. We wanted to create TCG's for everybody, that's why the engine (not the mechanics) are exactly the same among our games. I hope this clarifies a bit the way we work here, just to make sure you understood, we never hid our intentions to create Trading Card Games using the same engine, it's just that it doesn't look good to some players such as yourself, and we understand it, but it's the way we can do it and we honestly consider it smart.