Negative production of materials doesn't affect the total income per second. You can have a single lvl1 iron mine and dozens of hi-lvl steel factories with no penalty
I love how the bloonstones I spend are saved INSTANTLY at the moment I spend them, but how I ALWAYS lose the tile I just captured if I lose connection to the server for a moment... Either give me my captured tile or refund me my bloonstones, dammit!
This game is lacking one important thing for this genre: GOOD CONTROL. I'm sure my timing is right cos' i'm a drummer but I'm always missing beats ON STRAIGHT LINES
I just noticed that I earn exactly the same as with the Surge (Oil LVL 600 = 22 Octillion). Either the Surge was broken for me or I still have the effects. Also, with the new update my progress was reset. I only kept the angels I already had, not even the ones I'd get if I ascended (about a trillion angels... a lot for me right now)
It would be nice if when you buy x10/x25/x100 levels for a hero, the game showed the Next Level DPS according to the number of levels bought, just as it does with the price.
The most important thing to upgrade is your pick, as everything else are just multipliers and modifiers, so yes, the "gem waster" is worth it. With 1 gem you rarely get more than 200~300%Q, with 39 gems you can get +1000%Q often and even +2500%Q sometimes.
The idle gold/s is calculated with (something like) this formula:
((Pp*Ip*ACp-D)*ACr*$)/HP
PP: Pick Power
Ip: Idle Power
ACp: Auto-Click Poer (Upd screen)
D: Mineral Defense
ACr: Auto-Click Rate (Upd screen)
$: Mineral Value
HP: Mineral HP
The g/s value is not used in-game, it's just there for you to know how much are you earning.
The only bad thing about this game is the "play every level three times" achievement. When I got all golden leaves that was the only one I didn't have and there's no way to know which ones you have played once or twice.