Bit difficult to tell what is a bullet and what is a mob at times when there's a lot on the screen. That's when generally in bullet hell games the bullets tends to stick out.
For the most part, mobs have health bars (except those flagged to be immune to player shots) but yeah, I didn't realize (until the last minute) that the bullets are best off as mostly white with a hint of pastel for coloring. The other mistake was using the enemy object template for special-ai bullets. (ones that shoot other bullets, explode, bounce, etc) The sequel is going to address both of those. :)
A very interesting concept with the enemy towers. However, some permanent upgrades or skill trees for your own towers would have been a nice addition for some diversity.
dingsese, you cannot get more than a certain tier of upgrades per map. So on the first map you can just benefit from one tier of upgrades, for example. Hence getting max upgrades and then going back to the first map will not make it super easy.
Why not make it so you can just hold the mouse button instead of forcing us to mass spam click the books? Would save us the carpal tunnel syndrome issues while still keeping the game mechanics in check.
The best upgrades to have for the hard achievement are level 4 weapon, fire rate, loot and flag as well as the level 3 flag. That way you get by far the best loot (score) and fire power.
Bit of a flaw in the design when it is better to get game over and continue that way that it is just to lose a life, as then you don't lose your upgrades.
This is absolutely fantastic. While it reminds us quite a bit of other games (balloon in a wasteland comes to mind), the execution is superb. The only drawback is that the game becomes easier and easier, instead of the other way around.
Does survival mode even get harder after the first few rounds? First time I played it I got to +150 000 points (hard mode) before it became so repetitive I had to die on purpose. After 50k or so points it doesn't seem like the game increases in difficulty. Regardless, if I could get the hard badge on my first try with a non-english keyboard, anyone can do it.
For the most part, mobs have health bars (except those flagged to be immune to player shots) but yeah, I didn't realize (until the last minute) that the bullets are best off as mostly white with a hint of pastel for coloring. The other mistake was using the enemy object template for special-ai bullets. (ones that shoot other bullets, explode, bounce, etc) The sequel is going to address both of those. :)