Dragon den bugged out. Can't open it anymore, and now an invasion came, I clicked to change dragons and now it's stuck. The invasion won't start, I can't change dragons, it kind of broke the game.
This game rips you off. Explain to me the logic behind this:
I have 30 pans, each doing 0.4 gps. So, the total gps from the pans should be 12. 30x0.4 is 12. But instead the total gps from the pans is 11.7
What am I missing?
Don't really see the point of the "collect all" button being on a 4 minute timer. It's not like the button is giving an advantage, it's just collecting what's already there.
Also, the exploration quests are really unbalanced. It takes too much time to complete for the little reward. I rather choose the hardest battle and let the guys die and respawn over and over until it's defeated, and it takes less time than the exploration.
If there's one thing I hate in games is time limits. Why does everything have to be quick, with time limits and such? I like to take my time with everything
I hate when upgrades lie about what they do.
"increase blocking from gyms BY 1.5x"
Increased from 4 to 6. That means the blocking from gyms increased TO 1.5x, not BY 1.5x If you increase something BY 1.5x then it should go from 1 to 2.5, or 100% to 250%.
Please be acurate about what you put in the descriptions. It does make a difference.
It really bugs me that I have to buy a large quantity of everything to make the numbers match the production needed to make the next potion. And sometimes I missclick and buy one extra item and can't sell it back, so I have to re-buy everything again to make it match yet again. This is really not a game for people with OCD.
Also, I'd like to see the income per second, or at least the sell value of the potions with the multiplier added to the normal value. Like, instead of $1 for the first herbs, make it say $16 if you have a x16 multiplier.
I don't understand this.
I deal 71 damage.
I have 5 barrels, so 71x5 is 355.
So we have 355 damage with every shot.
I can keep in line 5 rows of enemies with 400 health.
Obviously, they take 2 shots to kill.
2 shots equal 710 damage.
Why on earth can I keep in line enemies with 400 health and not enemies with 484?
They both take 2 shots to kill, they come at the same speed, why do the enemies with 484 gain terrain? They shouldn't. I should be able to kill enemies up to 710 health.
Is there anything I'm missing?
Do enemies have armor or something?
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