@archerbob: You might've misread the relevant page on the wiki- ordinary lambs will suffice for the Uncle's Island quest. Quests involving collecting berries and mushrooms can be fulfilled by raising hedgehogs, as adult hedgehogs drop berries and mushrooms when fed.
I am going to choose to assume that this most recent update only sounds so hostile and dismissive because the developers are writing in a language that isn't their native language and that caused some issues with the tone, because I really don't want to have to hate the people who made such an enjoyable game for how they appear to be referring to my fellow players.
@Kosh67 Items placed in a chest can be accessed at any other chest. There's a chest in the respawn area you can get your weapons from, but even if you lose your weapons and tools entirely, you can fight tools boxes in the area with the chickens north of the respawn area to get replacement tools- they're designed to be weak enough you don't need anything to kill them. You can also harvest the 'floating debris' in that area without tools. You may take a little damage doing these things but it'll regenerate quickly enough when you stop. There's an NPC with purple hair at the bottom of the respawn area who'll buy anything. You can buy basic tools and weapons from other NPCs in the respawn area. I love this game, but I admit the tutorial could be better. But hey, that's what I'm here for!
@marcustu Some weapons are two-handed and can't be used with a shield, but you can still equip a shield alongside these weapons. This is because it's sometimes a good strategy to switch between several weapons for different situations, and allowing shields to be equipped alongside two-handed weapons means you don't have to waste time reequipping the shield when you switch to a one-handed weapon. Your equipment setup should display the shield slot with a red background if you have a shield equipped with a two-handed weapon. Hope this helps!
I don't think the devs realise that trying to force us to spend money on their game so obviously just means that even the ones who were already doing so will stop out of spite. Hopefully they revert the changes before they go bankrupt, I genuinely like this game and it might not be playable without them maintaining the servers.
This was one of my favourite games when I was about seven. I'm adding it to my playlist now so I can play it after I'm done with my exams for university.
If you see my username in the arena, fight me. I nerfed my deck so you could get easy wins for the badge. It's the least I could do seeing as this game is bullshit.
I sort of see this game as a metaphor for playing difficult games in general. Both Albert and you as a player start the game with good intentions: Albert wants to look after his family, you just want to have fun. But as the story progresses, and the game gets more difficult, you become obsessed with less valuable aims: Albert just wants gold, and you just want to finish the game. Your mind narrows, and you lose what you were originally seeking.
When I realized this, I restarted the game and went downstairs for dinner.
Saw this on another site: There are low walls on each side of the room you fight the last boss of the main story in. Put the boss on one side of a wall and ranged fighters (ideally gunners, I'm not sure how well this works with scholarsages) and maybe a medica on the other (if you carry this out correctly, a medica isn't necessary, but may still be useful).
I've worked out that the best way to do this is by sacrificing a paladin to direct the boss to beside the wall's central point (although you can do the technique without that). Put ranged attackers a little further than their maximum range away from the wall before clicking on the boss to make sure they are far enough away to not be caught in spells. If you aren't sure your placement is correct, move them before the paladin is defeated- never after. If the boss gets stuck on the wall it's right enough, and moving people may allow the boss to break free. If you don't think your paladin will last long enough, bring the medica.
How can anyone complete this game if everything moves so slowly? The level of manoeuvring which the walkthrough claims is required for level 23 is impossible when the game moves so slowly.
This would be a very good game if it wasn't for one thing...
I CAN'T REPLAY THE LEVELS. FIX THIS OR I WILL PUT YOU IN THE TIME TRAP. (I'll think up your eternal torture later.)
@dracogame I think I've figured out a contextual reason, rather than the practical reason why the Emotion Simulation Core doesn't get destroyed when you die. The viruses are destroyed because they were never meant to be there in the first place. The ESC is the most vital part of EXADI's system-certainly from her creator's point of view, and most likely ours, too, even if EXADI herself doesn't see it that way- and shouldn't be destroyed. But EXADI wants you to do it anyway.
For the tic-tac-toe, the code is pretty simple- always blocks you if possible, always takes an opportunity, but no unpredictability so if you know one way to win it, it'll always work. My method starts with the centre, then the corner opposite the purple duck's move. Then block the purple 3-in-a-row attempt, which creates 2 potential 3-in-a-row options for you. Purple will block one, but you fill in the other.
I have five people including on my "friends" high scores board, but only one of them other than me has a high score high enough for the badge. Would you say that my friends don't dance?