I'd love a Max button for number of harpies, and number of zombies to spawn, so that it self-increases to the maximum available (great for releasing a harpy swarm on Energy Charge)
Found this looking for HTML5 adventure games. I like it - except for the time limit mechanic. Seems like finishing in a stated time should give a reward, rather than losing everything your earned for missing the deadline.
If you do go down the path of offline gains, they wouldn't have to be linear. Exponential offline gain calculation could be appropriate for some metrics
I will add offline gian, but probably not for everything. I'll definitly add it for A2 and a few other things, but probably not normal generators and such. Maybe I'll add a speedup thing like some other games has but idk. Maybe.
I'm bopping along at e61 Expansions, thinking that it would be nice to set the Expansion Autobuyer at "every x hours", or even better, "x times current cost of Multiply EP gain upgrade"
Thanks for breathing a bit of life into the sad post-Flash shadow of the former Kongregate
Hmm. Early game feels a bit grindy. Upgrades seem either too dear, or too underpowered to make it fun enough for me to keep playing to see if it gets better.
Minor aesthetic issue - It bugs me that the level finished before the crate actually covers the last square. I feel the crate should be allowed to complete it's run before the level complete screen opens.
Level 39, the bottom left corner shape appears to share only a corner with a small wedge shape. But they actually share an edge, so must be different colours.
Nevermind... I'd destroyed all the stone mines when the original stone ran out.. I forgot that the teleported stone had to be processed elsewhere. D'oh!
I will add offline gian, but probably not for everything. I'll definitly add it for A2 and a few other things, but probably not normal generators and such. Maybe I'll add a speedup thing like some other games has but idk. Maybe.