Good game. Suggestions
- for highlighting clues, maybe alternating highlight of the two icons, switching each half second or so. This would make it much easier to see the relationships
- Hide resolved clues
- When hovering over an icon on the gameboard, highlight all matching icons and show only relevant unresolved clues
- Greater contrast for solved animals in two-in-a-room puzzles where only one animal is solved so far in a room
When a guard has seen you, their range becomes infinite and their vision indication disappears, which makes it really hard to try and escape. It would be much better if the guard vision indication didn't disappear like that
Nice. Good difficulty progression. Needs more levels. Some visible feedback about broken rules (eg a red flash around offending tiles when there are two of the same in a row or column) would be useful.
It would be good to be able to freely arrange the unused tiles around the puzzle area. So if I think "this row needs the 0,3,4 and tiles, but not sure which order", I can put those tiles near that row.
Hello PeteSF! You can't put something in a wrong place :) if it fits it sits, otherwise you keep it in your "hand". Never you have to start over the game, unless you leave it while having forgotten to save your progression.
Got it. Spitters, mini-bombers, and extra attention to neurotoxin and nuke timing. I had a medium sized group of spitters reach the queen and a 3-4 mini-bombers running when Red Queen nuked and released a big swarm. After a brief wait for the swarm to cross the field, a return nuke set up the victory.
This is at least the SIXTH kunting time this piece of excrement has been made badge of the day. Twice in 2011, again in 2012, 1013, 2016. Get your shagging shit together, Kongregate. Put this game in a backpack and take it to the shit museum
Haha! The magic eye ball know everything ;-)