I really loved this game. "i saw her standing there" was a pleasant, simplistic game and I had a lot of fun with the modifiers, but this was really something special. It was a good platformer with unique obstacles and a touching story, and at the end when I could choose their ending (went with the puppy), I felt a pang of bliss. I underestimated the emotional power of games. Thank you, Krang Games, for an enjoyable game and an unforgettable experience.
Give it a storyline so it has a purpose, makes people think they’re duty bound to be the hero and save the world. Remember to consider elements that other people might be attracted by to build a diverse community for your game, not just what you want. Hopefully you won’t take this the wrong way and you’ll consider it as you build this game. Remember, all developers were once kids fascinated by making an entity move from Point A to Point B in X seconds. If you put your mind to it, you could make this a good game. For now, I’ll give this game 5/5 as a friendly gift and a starter boost to give it a chance. I’ll also favorite so I can keep tabs on it. Good luck, can’t wait to see what you make of this!!
First of all, Krazy, you know I wouldn’t criticize you just to be an asshole. I don’t know what happened in Time World and I don’t really care. So, onto the game now that the possible feels are out of the way. Like Takah said, you should test it for bugs first. Preparation is key. There’s not much point in putting a game that doesn’t work on the site other than to get people to see it. But that would work against you if people rated it badly… So yeah, just remember that if you make any more. I realize it says (IN TESTING) but you should keep it to yourself in that stage. Next, the face isn’t very appealing. Use a thinner brush to draw it if you’re going to make it that small because some people might get creeped out and rate & run. Also, putting a proper title and some tags would give people an idea of what they’re walking into. If you want people to know that it’s your first game that bad, put it in the description. Lastly, some people like the roleplaying element of a game.
Very humourous and fun game. It takes skill because you need to be able to shoot, with the arch of the bow and bazooka and the spread of the shotgun. It also adds upgrades to make it better, and the first weapon you get has infinite ammo for practicing. You can even buy temporary items to block and do damage for low prices. The name as well is quite funny, and the animation/sounds are well-done. The only suggestion I want to make is maybe make it a little bit longer. It's fairly short, and if you don't want to make more waves I understand. It's not easy to make the animations for new monsters and weapons that come with new days. If this is so, you can also make a hardcore all-out battle where infinite monsters come after you for eternity until you die. That would let us keep playing without you guys having to make more drawings, and we don't have to get all of our items back. If you agree, please + this comment to show your support. Thank you.