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Game comments and reviews
Sep. 15, 2019
I suggest a global price modifier with a counter also I didn't get the 1$ achievement in the beginning and it's pretty much impossible to get it in the end since the painting will be sold long before lowering the price to 1.
Aug. 20, 2019
I'm missing the reset button in options.
Oct. 13, 2018
Once the slots are all unlocked the keys should be changed to gold.
Jan. 31, 2016
The equipment modifiers appears to have no effect at all on the raiders.
Aug. 04, 2015
Need an option to skip the intro and tutorial, also it would be nice if the inventory options were changed to persistent modes instead.
Dec. 25, 2014
A bit much clicking just to buy stuff once you get high enough with all the ascending.
Sep. 17, 2014
How about adding a hero and/or kingdom section? Equipping the hero for better and better quests, supplying a growing kingdom with arms and armor.
Apr. 19, 2014
If I use max to buy when trading and the number lands on say 10.3 the .x won't be accepted so I have to manually remove it to be able to trade and it's rather annoying.
Developer Reply
ill fix that.
Apr. 18, 2014
In game customization I'd like to be able to set the starting credits to zero as it is possible to work your way up from that. When I set the galaxy to 50 systems I had access to the biggest ship by lvl 13 or so which is way off balance also the pirate balance seems way off having them grow in strength too fast.
Apr. 17, 2014
Could you change the auto refuel and repair check to when undocking and not when docking? That way if I dock and drop off a fuel pod or armour I won't lose cash unnecessarily or miss off having full from putting on new fuel tanks or armor.
Oct. 08, 2013
I suggest you add max to current like soldiers: 1/3 (current/max)
Seems the workers idle doesn't show the first day.
In the garden the current number of workers hired isn't displayed, only a zero. The curtain should move alot faster.
I'm doubling the speed of the curtain (underestimated the effect of the internet on that timer) and I'm also instituting your suggestion of available/current for workers and soldiers. Thanks for the tips!
Aug. 26, 2013
The game window is way to big
Also, can't see any power gauge and the level ends only after all balls have been fired and not when all the mammoths are gone.
There is no return button from the control screen that I can see.
Jun. 17, 2013
While scrolling if holding a worker to move him, he follows the background and not the mouse which would be better also stock and such does not automatically update while you view them.
Allright, the stock in the factory windows updates now automatically. The store window updates once per second. You can drag the worker to the middle if a factory is too far away.
May. 01, 2013
Sorting and recycling mechanisms for the weapons would be nice for the next game.
Yeah, completely agree! I've got a bunch of requests for sorting and filtering mechanisms, and that's a definite next feature that I need to work on in the future!
Apr. 05, 2013
If you get around to it, even if it's the next game, I suggest making the sorting by using four small radio buttons, grey, red, yellow and blue.
Yeah. Will definitely add a filtering mechanism in the next version.
Apr. 03, 2013
The user interface disappears if I try using the rescue quick command. It's still there but I can't see it.
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