I suggest a global price modifier with a counter also I didn't get the 1$ achievement in the beginning and it's pretty much impossible to get it in the end since the painting will be sold long before lowering the price to 1.
If I use max to buy when trading and the number lands on say 10.3 the .x won't be accepted so I have to manually remove it to be able to trade and it's rather annoying.
In game customization I'd like to be able to set the starting credits to zero as it is possible to work your way up from that. When I set the galaxy to 50 systems I had access to the biggest ship by lvl 13 or so which is way off balance also the pirate balance seems way off having them grow in strength too fast.
Could you change the auto refuel and repair check to when undocking and not when docking? That way if I dock and drop off a fuel pod or armour I won't lose cash unnecessarily or miss off having full from putting on new fuel tanks or armor.
I'm doubling the speed of the curtain (underestimated the effect of the internet on that timer) and I'm also instituting your suggestion of available/current for workers and soldiers. Thanks for the tips!
While scrolling if holding a worker to move him, he follows the background and not the mouse which would be better also stock and such does not automatically update while you view them.
Allright, the stock in the factory windows updates now automatically. The store window updates once per second. You can drag the worker to the middle if a factory is too far away.
Yeah, completely agree! I've got a bunch of requests for sorting and filtering mechanisms, and that's a definite next feature that I need to work on in the future!
ill fix that.