final boss hints
mass limit break as soon as the real boss appears, use viking monolith to get all 5 out
stun/freeze the minions, weaken curse and tire the boss
equip for debuff chance to overcome the resistance
morale and auto revive on as many people as possible when the boss charges
Need to get some more complex puzzles out of this. I'm thinking of a level made almost entirely out of swap or push boxes and the goal is to dig out the exit without getting squished by falling boxes.
This is the rare upgrade game with absolutely zero grind. To win you need to maximize your cash early. This leaves you dangerously weak for stage 2 and 3. Every upgrade you pick effects how you can get to the cash so there isn't a set path you need to take.
Its all about getting cash early. My winning run had a really scary stage 3. It takes a few tries to find the build that does this without dying as low firepower means the spawns pile up. Early build is greed+speed so that huge pile becomes a neat pile and easily pulled off the cash and then zip in to grab it.
Such a simple new mechanic that gives a challenge that wasn't possible in the first one. The next one needs a way to cut shapes, either by lines between tiles that unfold like the tiles do or a limited number of manual cuts.
This sounds like a cool idea, trying to wrap my head around it. So a line you can unfold that separates some of the tiles. Since they will be the same color it might get confusing though. What about a lock you put on some tiles so they don't unfold along with the rest?
The little green ones remain a threat the longest because theyre faster than the others even though they are 1hp. About the time you get the third weapon you spin so fast nothing can touch you until a tripple thick layer of giants pushes each other through your death circle. Moving at all wont help at this stage.
Really hard, which is good cuz it would otherwise be too short. Spikes seem to have square hitboxes which makes them kill you before you actually hit them from most angles. Air dashing into the top corner of something pushes you up, which would be good in most games but theres pretty much always a spike there here.
I've updated the game to make the triangles start rotating around the center once a round starts. This should make it harder to win by hiding in one spot. I'd love to hear what you think!
Thanks for playing! If you're looking for a way to move faster without the whirligig, try holding up while you're swinging. You can build up some pretty serious speed, even without the whirligig!
pretty sure even the final area is only 24 baddies which is still quite beatable. Just gotta get used to how everything moves so you can drag things to a nice cozy killing field. Not saying there arent impossible situations but shear numbers arent it.
Argue without a base, it is like a vacuum, it does not contribute anything to the possible problem. We focus hard on maintaining a stable game, either for those who support the game, or those who only put in their time. Both players are important in our team and project. Please, tell us because your reasoning is short and poorly founded, so we can understand it better.
the cake is a lie. I definitely put a line right through it. In other news this game needs way more complex puzzles. Not really sure the layer mechanic would be good for that, just have more colors. Go nuts with that, I wanna see puzzles that you don't even know if they are solvable.
It's just a little prototype. If people gonna like it I think I would try to create some more complex puzzles.