No white screen bug for me. The game is relatively CPU intensive, so turning the quality down to medium or low will greatly help. Great game, worthy of five stars, but because others are reporting quite major bugs it will have to stay at four stars for a bit.
The game itself is pretty much perfect for what it's trying to be. The jump height is a good way of making the game more difficult so players cannot simply double jump their way through the game, and the amount of monsters isn't too high until about 6,000 meters - when it's still easily done.
The only thing that I think would improve the game is making the jumping tighter. There were a few times in the game where I would have been able to make a jump, but because of the small delay between jumps, I missed. Whether or not this is a 'feature' I don't know, but it still is not quite game breaking. 5 Stars from me :)
Indeed. The enemy healing does make this game tedious and boring. I spend three of my attacks weakening the enemy and taking a third of his health away with one actual attack, for them just to heal out of it.
I also do not like the way I have to constantly change which stats I am trying to get. While it isn't strictly a bad thing, I still hate having to respec five times and change my gear for one fight.
If you're just here for the easy badge, the best ones to get Aces on are 2, 3, 5, 7, 9. I'm not saying the others aren't possible, but those ones are the easiest to Ace first time.
This would be a 5 star game if there was a level reset button. On one level I messed up and ended up having to replay the whole game. Other than that, awesome game with an extremely innovative mechanic.
Great game! It was difficult enough to keep me happy, and easy enough to stop me from getting *too* frustrated. However, the line cutting is a tiny bit inaccurate. An option to make the line thinner so that it is easier to see where we're cutting would be perfect.
Much like Flow (Free) for the iPad, but with a 3D twist. However, in my opinion, the cube-effect becomes more of an annoyance than a mechanic. I can understand where the idea came from, and I'm not complaining, but I personally don't like the cube innovation.
The game has an ingenious learning curve and gives new players a true sense of direction by starting off linear and slowly becoming more advanced. 5/5 and I will be promoting this game!
Honestly, I like the awkward controls.
I've never seen them like this, and they're in the natural position for your fingers. I think the difficulty of this game comes from the controls, and making them easier would be pointless.
Why can't people cope with hard games anymore?
Very fun and interesting little game. It's difficult enough to bend your brain, but not so hard that is makes you feel like an idiot when you eventually find the solution. I'm looking forward to more games like this, with some slightly better graphics.
Personally, try to lessen the amount of bright colours. Don't make the game dark, but try to not make it look like a maze of a clowns face when you're completing the game.
Overall, a very fun game. Expecting a sequel, with, hopefully, slightly harder challenges. Good luck!