@lolman981234, find a way to push the turtle into the river. If you go wrong, it resets if you leave the screen and go back. Might need to move the log for it, too…
Why cr*p like this gets badges, let alone botd, I'll never understand.
Might as well have no controls and just a randomly floating character, at least that would make it honest in the figure being uncontrollable.
If those are botd, I only go on to give one star. They've been so often that by now, I always find I've already done that at an earlier time. Who keeps giving those sh*t games botd?!
Careful when using the dino-pet: if it screeches while you hit an enemy, the enemy sometimes only gets screech-stunned even though you hear the "good" thunk of a true shot. Watch out for the little stars and double-tap. I died a good number of times before I noticed that bug.
Upgrade abilities do not keep pace with the game at all. It's a super monotone and grindy game already, but after grinding and maxing everything out, I still see no real way to beat the third boss (maybe after 50 tries, with the hope of getting lucky once), let alone three-star it. That kind of boss has its place in an epic mmorpg, but not in a small flash shooter. The level before that was also only barely doable, because it would.not.end. and there are rarely any health potions dropped.
That the character also levels up thus his attacks slightly stronger doesn't help when even with grinding, you stay too weak to properly play the last quarter. While also having 8k gold and nowhere to spend it.
Game needs restructuring and both more ways to up health and to upgrade gun attacks more.
Let's not even mention the super clumsy controls that make using the attacks a constant death risk.
Tip for the end (maybe spoiler, so read only when you think you may be stuck/hitting a glitch): unlike some other comment stated, the game is not glitching when you can't add more than one thing to the mixer. It doesn't matter which one you do first, but be aware you need different mixes. So you can't start a new one when there's already one in there.
Unplayable due to lag on Safari and Chrome on OSX 10.9.5. after the first 30 or so enemies, you can't aim anymore because the pointer stays stuck in random places and you aim wildly nowhere, while you get shot to bits.
To get the loot-mission on the boss-level, you need to collect all the green bags while not harming them. Those aren't the shoot-up kind, they only count when collected by touching. You also in general can complete missions by doing the levels several times, the old stars remain.
@awal, you can connect again to a satellite from places that are outside its area of transmission (the circle it creates when first sending). Anything within its range/circle won't connect as it is seen by it as a receiver.
If you first start the game, play 1-1 and then replay it twice to have blue diamonds for the extra-loot-feature in the shop, and then replay it another two times for the coin-magnetism feature. Especially the extra loot one will help a lot with potions and bombs. The later upgrades are also worth the replays.
Avoid the purple ones. They give a short-time advantage with more range, but if you don't find the next protein in time, your circle shrinks instantly instead of gradually.