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Public messages for Plopix

avatar for iweirdo
iweirdo

May 31, 2017 11:56am

I love we’re not ants!
Kinda slow…
The slime trail whatevers are kind of buggy.
Good game tho!

avatar for AshtonC34
AshtonC34

Jul 11, 2016 9:45am

Sorry it took me about a year to respond, but yes I would love to do some beta testing, I am however just currently playing on Steam and all that, so I forgot about Kongregate.

avatar for Interesting
Interesting

Aug 1, 2015 6:50am

We’re not ants is a very good game. If I were to give a single suggestion, I would say that the best change to improve your game would be allow players more control over the actions and/or improve the AI.

avatar for AwesomeMan1111
AwesomeMan1111

May 29, 2015 12:54am

thanks! :) i guess it makes sense.

avatar for sunding88
sunding88

May 16, 2015 7:06am

a squared building that would act like a trail. with basicly just a line thru vertically og horizontally where you can decide the “trail” movement. so when a worker moves over it, it gets directed like if it was a trail. but this is a permanent “building”/trench/trail. ofcourse it should act like trails so when workers have some materials they shou…

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avatar for sunding88
sunding88 May 16, 2015 7:11am

basicly something like this:
http://imgur.com/VdYu613
ofcourse with a look that fits the game.
hope you get my idea with this picture :P

avatar for sunding88
sunding88 May 16, 2015 7:39am

or like this for exampel.
http://imgur.com/YB60Lml
at that screenshot like 100% of my workers aint even close to gathering food.
using some “guidance” trenches/trail buildings would help just a bit. p…

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avatar for Plopix
Plopix May 16, 2015 8:43am

Ok I totally got it now, sorry. That’s a good suggestion, indeed, I’ll definitely think about something like that in the sequel (maybe a building, or a unit), thanks !
I really want to keep on using …

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avatar for SquidVicious
SquidVicious

May 3, 2015 5:17pm

More maps would be great. Maybe harder/rockier? walls that take longer to dig. Maybe levels with rival colonies that grow and expand as well and fight for resources? Maybe a new type of unit that guides the workers with trails.

avatar for Plopix
Plopix May 4, 2015 1:17am

Hi ! Thanks for these suggestions. I guess that I’ll add all of this at some time, but most will have to wait for a sequel. I’m planning this, it is just a matter of time (maybe I’ll release a differe…

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avatar for camulod
camulod

Apr 29, 2015 6:19pm

when I said “back in Nintendo days” I was referring to a time period before all games (even every single idle game )had automatic saving. I was not referring to Nintendo the corporation. English is not your first language is it?

avatar for Plopix
Plopix Apr 29, 2015 7:06pm

No it isn’t, indeed.
Yes I know this age, I’ve started playing on Atari 2600 with Formula 1, Karateka, Space Invaders and H.E.R.O. But you stilll can’t compare commercial games with free games from h…

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avatar for bannanisen
bannanisen

Apr 25, 2015 8:09am

You are a great and unique developer. Thank you for your games.

avatar for Plopix
Plopix Apr 25, 2015 2:10pm

Thank you ! Your comment is the real revenue of game making. :)

avatar for NormaTheNorman
NormaTheNorman

Apr 25, 2015 4:18am

For the final cocoons…they never hatched. I waited maybe 45 min and nothing happened. As for shiny things I think I see them, but I don’t have a clue how to get them picked up. I’ve tried various things to no avail. And I found no venom on the second map, but I’ll look again.

avatar for chwooly
chwooly

Apr 25, 2015 12:17am

Thanks for the reply, I am only talking about the larvae ignoring ants or other things when they don’t already have anything. Also not sure if they actually touch the wall but if I use pheromones then they go back and dig

avatar for Num1Tailsfan
Num1Tailsfan

Apr 2, 2015 8:51pm

Yeah, after the latest update where you changed the game engine, I went from having no lag/choppiness to having serious lag issues within your Idle Larva game. Hopefully you’ll be able to fix this in the next patch, as right now it’s VERY difficult to play due to how slow the game runs compared to before. T_T

avatar for Plopix
Plopix Apr 2, 2015 11:02pm

Thank you for you feedback. I’ve uploaded a new version with a fix, can you tell me if this is better for you ?

avatar for RyoStonewell
RyoStonewell

Mar 14, 2015 6:15pm

ok, well if you have to manually feed the smaller ones, have them stay stuck in the ant nest or where the queen is so i can feed them easily and have the bigger ones stay out.

avatar for Plopix
Plopix Mar 14, 2015 6:52pm

I was thinking about a new item in shop like a kind of wall, would that help solve the problem by allowing to build some kind of separate nursery ?

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