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X Complete Initialization for 10 kreds Complete the Quest and earn an exclusive shiny kongpanion + 10 kreds 15% Congratulations! You’ve completed your Kongregate account! Congratulations! You’ve completed your Kartridge quest! Spend your hard earned kreds on some of these games! Plopix's messagesPublic messages for Plopix
iweirdo
May 31, 2017 11:56am I love we’re not ants!
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AshtonC34
Jul 11, 2016 9:45am Sorry it took me about a year to respond, but yes I would love to do some beta testing, I am however just currently playing on Steam and all that, so I forgot about Kongregate.
Interesting
Aug 1, 2015 6:50am We’re not ants is a very good game. If I were to give a single suggestion, I would say that the best change to improve your game would be allow players more control over the actions and/or improve the AI.
sunding88
May 16, 2015 7:06am a squared building that would act like a trail. with basicly just a line thru vertically og horizontally where you can decide the “trail” movement. so when a worker moves over it, it gets directed like if it was a trail. but this is a permanent “building”/trench/trail. ofcourse it should act like trails so when workers have some materials they shou… show morea squared building that would act like a trail. with basicly just a line thru vertically og horizontally where you can decide the “trail” movement. so when a worker moves over it, it gets directed like if it was a trail. but this is a permanent “building”/trench/trail. ofcourse it should act like trails so when workers have some materials they should ignore the direction. a building like that would make your workers just a little bit more effecient instead of now where 90% of your workers are just walking all over the place unless you constantly manually make trails wich they also ignore if theres too many as the trail gets worn out. show less
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sunding88
May 16, 2015 7:11am
basicly something like this:
sunding88
May 16, 2015 7:39am
or like this for exampel. or like this for exampel.
Plopix
May 16, 2015 8:43am
Ok I totally got it now, sorry. That’s a good suggestion, indeed, I’ll definitely think about something like that in the sequel (maybe a building, or a unit), thanks ! Ok I totally got it now, sorry. That’s a good suggestion, indeed, I’ll definitely think about something like that in the sequel (maybe a building, or a unit), thanks !
SquidVicious
May 3, 2015 5:17pm More maps would be great. Maybe harder/rockier? walls that take longer to dig. Maybe levels with rival colonies that grow and expand as well and fight for resources? Maybe a new type of unit that guides the workers with trails.
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Plopix
May 4, 2015 1:17am
Hi ! Thanks for these suggestions. I guess that I’ll add all of this at some time, but most will have to wait for a sequel. I’m planning this, it is just a matter of time (maybe I’ll release a differe… show moreHi ! Thanks for these suggestions. I guess that I’ll add all of this at some time, but most will have to wait for a sequel. I’m planning this, it is just a matter of time (maybe I’ll release a different game before, though, like I did between Pixel Larva Colony and We’re not Ants). show less
camulod
Apr 29, 2015 6:19pm when I said “back in Nintendo days” I was referring to a time period before all games (even every single idle game )had automatic saving. I was not referring to Nintendo the corporation. English is not your first language is it?
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Plopix
Apr 29, 2015 7:06pm
No it isn’t, indeed. No it isn’t, indeed.
bannanisen
Apr 25, 2015 8:09am
NormaTheNorman
Apr 25, 2015 4:18am For the final cocoons…they never hatched. I waited maybe 45 min and nothing happened. As for shiny things I think I see them, but I don’t have a clue how to get them picked up. I’ve tried various things to no avail. And I found no venom on the second map, but I’ll look again.
chwooly
Apr 25, 2015 12:17am Thanks for the reply, I am only talking about the larvae ignoring ants or other things when they don’t already have anything. Also not sure if they actually touch the wall but if I use pheromones then they go back and dig
Num1Tailsfan
Apr 2, 2015 8:51pm Yeah, after the latest update where you changed the game engine, I went from having no lag/choppiness to having serious lag issues within your Idle Larva game. Hopefully you’ll be able to fix this in the next patch, as right now it’s VERY difficult to play due to how slow the game runs compared to before. T_T
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Plopix
Apr 2, 2015 11:02pm
Thank you for you feedback. I’ve uploaded a new version with a fix, can you tell me if this is better for you ?
RyoStonewell
Mar 14, 2015 6:15pm ok, well if you have to manually feed the smaller ones, have them stay stuck in the ant nest or where the queen is so i can feed them easily and have the bigger ones stay out.
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Plopix
Mar 14, 2015 6:52pm
I was thinking about a new item in shop like a kind of wall, would that help solve the problem by allowing to build some kind of separate nursery ? |