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Ploratio's Comments

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Feudalism III

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Nov. 07, 2013

Rating: 0

Is frost resistance also supposed to increase your resistance to being frozen? Doesn't seem to. Can't get anywhere versus the Blue mage due to this.

The Bravest Hunter

Play The Bravest Hunter

Jun. 26, 2013

Rating: 3

How long do Chili Peppers / Iron Skins last? An entire battle? Only one rotation of enemies? A turn? A dungeon? Permanently? Keeping the player informed with these basic details via in-game info is incredibly important. Also, for whatever reason, whenever I kill an enemy the framerate drops dramatically, even though my PC is should be more-than-capable of running this. This is using Chrome.

Developer response from artlogicgames

3 turn

Monster Legions

Play Monster Legions

Feb. 03, 2013

Rating: 2

I think it would've been a better decision just to not have given the towers a ranged attack. As it stands, it's actually punishing to progress on to your opponent, which actually means faster units are something you may want to avoid. Not to count it makes the "retreat" tactic vastly superior to any other ones, and a battle is often decided by how many you get.

Zombie Situation

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Jul. 15, 2012

Rating: 2

If you spam the up and down keys, and manually press the spacebar fast, you can shoot guns faster. Probably not something you need to know nor use, but there you go.

Boss Slayer

Play Boss Slayer

May. 12, 2012

Rating: 5

@Sheeplordsenior; And Bullet Heaven is a "rip-off" of games like Touhou. Bullet Heaven is not the first bullet hell game to ever be made, nor does it hold any-sort of monopoly on the genre.

Feed Us 3

Play Feed Us 3

May. 11, 2012

Rating: 4

Third iteration, still can't seem to make a stable, smooth-to-control game. Pity. Also, nothing worthwhile to speak-of when it comes to the subject of innovation and expansion. All-in-all, a rather pointless sequel from my view. Mayhap I'm missing something.

iRemained

Play iRemained

Apr. 20, 2012

Rating: 3

Could've used more mob types / boss battles to break-up some of the monotony. I was more or less disinterested by level 12. Not good when you have 63 total levels (or 21 levels, if you're not counting every level at every difficulty setting.) I would recommend some enemies with ranged attacks, so I would actually feel I need to up my defenses. All in all, a rather run-of-the-mill static shooter with a generic personality and bare-bones gameplay that tries to stretch itself far too thin. The graphics were nice, I suppose; albeit the world felt very deviant from the characters involved (I mean, the world looked and felt steampunk, but the characters were high science-fiction, cartoony robots. Not exactly a fitting juxtaposition.) 2.5, but I rounded up to a 3.

The Fairyland Massacre

Play The Fairyland Massacre

Mar. 07, 2012

Rating: 61

Wasn't bad. The dragon bit was a bit asinine, though. I spent a good ten-or-so minutes running around in circles trying to kill him before I gave up and checked comments. Thankfully, Swinehund's comment was there. Introducing a mechanic like that, when no such mechanic preceded it, and putting nothing there (at least, from what I saw) that pointed out what you need to do, was a pretty stupid idea. The new weapon you get for completing the game was also quite underwhelming -- not exciting enough to warrant going through it all again with the only difference being you have that new weapon now.

10 Bullets

Play 10 Bullets

Feb. 22, 2012

Rating: 1

Simple, yet watching the shrapnel build-up and watching everything go haywire is rather satisfying. Nice.

GunBall 2: Emperor Revenge

Play GunBall 2: Emperor Revenge

Jan. 04, 2012

Rating: 1084

I must admit, I find it highly disappointing that all the high fire-rate weapons fire in bursts, not with a stream.

Theme Hotel

Play Theme Hotel

Dec. 07, 2011

Rating: 0

The speed-up seems a bit off. At x1 speed, I have no queue issues, but at 4x speed I have tons of them. Doesn't seem to be calibrated correctly.

Feed Us 2

Play Feed Us 2

Nov. 24, 2011

Rating: 5

I was trying my hardest to get a school of fish that kept popping in-and-out from land I myself could not enter, when an alligator (alligator, not a shark, alligator -- huge difference) instantaneously comes out from behind said land-I-can't-breach and eats me. I had absolutely no chance to react whatsoever. Just as buggy as the last installment -- that's just poor.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 21, 2011

Rating: 3

Unbelievably cliche and the main character is one of the worse Mary Sues I've ever seen, but the game is mildly fun. Meh.

Fortress Magnus

Play Fortress Magnus

Sep. 26, 2011

Rating: 2

Are you a quick clicker? If so, you're going to obliterate this game. Just flat-out obliterate it. Not the best choice-in-design I've seen.

Duck and Roll

Play Duck and Roll

Sep. 21, 2011

Rating: 25

If there's ever any sequels, maybe we could unlock those outfits with the stars we get? Incentive is always nice!

Developer response from vizgl

In the second part of the game. :)

Murloc RPG 2: Episode 1

Play Murloc RPG 2: Episode 1

Sep. 16, 2011

Rating: -2

@banjomarx Although I agree with your sentiment pertaining to mana % usage on here, I'd just like to say that if character customization was WoW's saving grace, there'd be much more successful MMOs out there. WoW's character customization is, well, actually pretty shallow compared to others'. I apologize for my digress. Anyways, yes, I agree that'd it'd be better if spell usage wasn't % of total mana, but of your true base.

Murloc RPG 2: Episode 1

Play Murloc RPG 2: Episode 1

Sep. 12, 2011

Rating: -2

And, now, on my barbarian, whenever I run into a mob, the battle fade-out flash and sound effect constantly keep playing, and I never actually enter combat. I can move away to make the sounds and flashing stop, but my screen just goes completely back then...

Murloc RPG 2: Episode 1

Play Murloc RPG 2: Episode 1

Sep. 12, 2011

Rating: 0

Yeah, my shaman is still having issues, despite my rogue's inventory working just fine.

Murloc RPG 2: Episode 1

Play Murloc RPG 2: Episode 1

Sep. 12, 2011

Rating: 0

Actually, pertaining to my comment earlier about my shaman, it has just came to my attention, whilst playing my scout, that quest items are actually supposed to go into your inventory, too. Things are going into my scout's inventory just fine, where-as my shaman's was not. I'm going to see if mayhap my shaman is fixed now.

Murloc RPG 2: Episode 1

Play Murloc RPG 2: Episode 1

Sep. 12, 2011

Rating: 11

Alright, pretty bad bug going on with my shaman, or, at least, I think it's a bug. Every time I loot a weapon (well, weapons are the only thing I've seen thus far outside of money and quest items) the icon disappears from the mob's / treasure chest's (has happened on both) inventory, and I see the item drop down into my inventory; however, whenever I actually open my backpack it is completely devoid of the item. I definitely can see this being game-breaking, whatever it is that's causing it.

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