ProspectorSam's Comments

Game comments and reviews

Front Runner

Feb. 25, 2015

2

Kinda fun but ohhhhh that mouse motion control is SO annoying. Every time my mouse pointer goes outside the game window, my ship stops. Ugh!

Idle Evolution

Feb. 25, 2015

20

This started off fun but later on the time between actions becomes very long. Granted it's an "idle" game, but still, it would be nice to have a little something I could do more often, other than sitting and waiting for the next molecule to appear.

Mechanical Commando 2

Feb. 24, 2015

13

This is a really fun game. I do wish that the method to earn stars on each level was more clear, and that the 60-medal badge didn't take so long to earn. Despite those complaints, I still give this one 5/5 for being so much fun to play.

Harv-E

Feb. 23, 2015

1

Pretty cool but gets tedious after a while. I found most of the robot's parts but got bored before I found the last one.

Dragon Rescue

Feb. 22, 2015

-2

The 8th boss... seriously, how is that fun? Even at maximum speed upgrade, I can't avoid his pounces, so I just die. I've ground my skills up for half an hour to try to kill him off before that happens, and even with most skills maxed I still can't. Bad game design. Too bad; games with some thought put into the story and game play deserve better.

Zombie Cage

Feb. 22, 2015

0

Rotating isn't reliable. I press A or D and sometimes it turns, other times it doesn't. That makes it really tricky to play rapidly since I never know if it's going to turn or not, so I sometimes press the button twice -- but then sometimes it actually turns twice. Other times not even once! Also, the bonus problem everyone else is talking about.

Carveola incident

Feb. 22, 2015

-3

Don't ever make a game where the mouse is both aiming mechanism and screen scrolling mechanism. EVER.

Vampire Scent

Feb. 22, 2015

4

Nice font for the item mouseover text. I think it's called "Eyestrain Sadismo".

Red Planet

Feb. 22, 2015

1

I liked it until day 3, when suddenly I was unable to even control my character due to INCREDIBLE lag-delay in implementing my control inputs. There seems to be no reason for this; there was no problem with the first 2 days. Argh.

Heroes Of The Sword

Feb. 22, 2015

0

Potion sitting on ground during my first dungeon fight. I step onto it and use it. Health restored. A bit later, same potion, same spot, and I step onto it and... nothing. I die. Huh?? This game obviously had a lot of work put into it, but yet starting out is a confusing and frustrating experience. Sad.

Heroes Of The Sword

Feb. 22, 2015

0

Arena play right off the bat? It seems ridiculous. I don't know what I'm doing yet, really, and the fighting occurs at such a speed that all I can do is just spam attacks with zero strategy. It would be better to do more sandbox fighting before trying to compete against other players.

Trap Master

Feb. 22, 2015

6

Well, of *course* they're going to attack from a lava submari--wait, WHA...?!??

Achievement Unlocked 2

Feb. 22, 2015

-2

This game is dangerously near to being silly.

Flagstaff: Chapter One

Feb. 22, 2015

3

Too cumbersome and slow. I spend a lot of time waiting for my guys to move through empty rooms.

My Friend Pedro

Feb. 22, 2015

-8

Mm... didn't like. I can't explain why not. :-/

Decision 3

Feb. 21, 2015

-4

snowskeeper: Yeah, so just make sure you reduce threat levels to under 10% and keep them there, and then you can ignore the attacks. I ignored dozens of them; never lost a sector. (Even if you did lose one, you can just get it back.)

Decision 3

Feb. 21, 2015

4

For those who haven't noticed yet (I didn't, at first): you DO NOT HAVE TO defend when the game says you do. If you choose to do something else that day instead, the "threat" just increases. Nothing terrible happens. Then you can reduce it with a regular walkaround the next day (or later) instead -- or even just let your automatic daily threat reduction take care of it, if you like. I am considering putting together a FAQ with all the little stuff like that which I figured out (or was told by other nice people). If I do, I'll paste a link here and hopefully the devs can perma-link it in the notes or something, since there is no forum on Kong for this game.

Swarm Simulator

Feb. 21, 2015

2

"You want a hive empress, and you only have 9.9 million hive queens? HA! Small-timer!" :'-(

Chrome Wars

Feb. 20, 2015

-4

Nice pillar right in the way of the result printout area during the fights. Smart design move! LOL

Pinata Hunter 3

Feb. 20, 2015

-1

Cute, but gets verrrrrry repetitious. Needs a little more variety in what to do or see (or even hear).