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Game comments and reviews
Mar. 23, 2014
Confusing interface and not much for the player to do.
Paddle movement is too slow to keep up with the ball.
Mar. 21, 2014
Moving car + scope = me giving up after 5 tries. Not fun to just repeatedly click and hope I got the timing right THIS time. Otherwise, cool game up to that point.
Mar. 20, 2014
All these patches and updates and still no fix for level scaling? Rerated to 1 star. Very disappointing.
Mar. 18, 2014
Cool music, but the mousing got tiring after a half hour or so, and not being able to see what the upgrades are until after buying them annoyed me. "Sprint" was not at all what I was hoping to get.
Mar. 17, 2014
Whose Cheerios did this turtle piss in that they went and made this game? LOL
Mar. 16, 2014
YOUR bad programming crashes MY flash player, costing ME an arena battle. Kind of lame, don't you think? That aside, neat game; will keep playing.
Space bar is not reliable. Maybe it's been infected with the zombieness.
Easy mode should be that.
This looks kind of fun, but after 15 minutes, it seems like I'm going to be walking everywhere, and that just makes me sad. Either I'm too impatient or that isn't a good feature.
Very cool game. As others have requested, the ability to make choices about adding/removing wingmen would be good, as would be some way of using all the extra gold and experience once everything that is available now has been purchased. Also, the sub battle was a trifle tedious for the last 5-8 minutes. Still, I only had to do it once. :-) 4/5 over all!
Mar. 15, 2014
I can now destroy a hellstone level 26 in 1 hit, and I hit 11.49 times per second. Shouldn't I have my own planet by now, or something?
Uh... I'm stuck at "finding your user profile...", which sucks since I probably don't have one, this being the first time I've played this game -- or rather, would have been the first time. :-( Refreshed tab; stuck at same place. Ugh.
Not bad. I like the look of it and the mechanics are good, and the unlocking grid in combination with attribute upgrades per weapon was a good system. Too short though. :-) Sequel? Expansion?
"perqs", short for perquisites... anyway, pretty good game other than those annoying head-lobbers always hiding behind stuff :-)
When the screen got a little busy (say, more than about 5 guys on at once), the mouse pointer got both sluggish and hard to see. Not exactly the most helpful behavior....
I "upgraded" to the sniper rifle and died immediately. On the bright side, I don't have to listen to that music any more. :-D 3/5 for potential not quite realized.
Not bad, but as the others have pointed out, there's not a lot of strategy involved in the combat. Each combat ends up being mostly just whack-a-mole on the number keys after the first couple of engagements. I made it about 3/4 through before getting bored.
Heh. This is not as good as the ice cream one. Mildly amusing though. 2/5 because it's rather dull and most of what's different from the ice cream one is worse here. :-/ The explosives (at least, the automated ones; I never bothered to throw any of my own) seem to leave a patch of deadly ground where they land, and anything that walks over it dies. That makes the game very unchallenging.
Mar. 14, 2014
Ahhh yes, the endless grind for the last skill points... now I remember why this game isn't quite perfect. ;-)
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