Might have found a bug with the spike factories on the lollipop level. I put one in the center of the lollipop on the right and then increased its range with the beacon so that the range covered the entire track around the lollipop, but it still only puts spikes on one specific spot.
In the first level I played, there were some boxes (a group of four) that were unreachable by any laser and so I was forced to guess. Before any of you comment that I didn't try all the possible paths, I did, and not a single laser went through this group of four boxes.
It's difficult to keep track of when the cursor goes off the screen and the paddle freezes in place. Maybe controlling the paddle with the keyboard would be better.
Makes no sense. Choosing the odd one out is an arbitrary task when there's more than one way something can be odd. You should think about things like this before you make a game based around it.
If people are having problems getting to the top of a cliff, move slightly away from the wall before you start. The wall has enough friction to prevent you from making it up if you're touching it.
While the concept is cool, the game is FAR too easy. You can practically click any two pieces and move your ship forward, and that grey goo is never any threat at all.
Fun game, but it can become almost impossible to move things around because the screen is so cluttered with stuff. Maybe implement a keyboard key that allows you to turn off the solidity of objects while you hold the key down so you can move them more easily.