Not a big fan of this guy "Dim" who seems to create levels that just bore the crap out of me. Tedious is a good word. Loved the Crush the Castle games prior to this. This one isn't much fun.
Bragging procedurally generated ships in a sprite game, where the ships are basically random shapes, isn't as impressive as I was hoping. Not a bad game otherwise.
The control is appalling. Fix how you rotate the camera when the game's embedded in a window, and it might be worthwhile - as it stands, this is incomplete and too much of a nuisance to play to be fun.
This is a short demo rather than a full game, but what little there is, is quite a lot of fun. I'd have loved a few more levels and a boss - that would've made it worthwhile.
I really enjoyed this - but it could certainly have done with a few more levels. Another five would have done the trick, given the number of things you could grow. I was a little disappointed when the game ended at Level 5. Quality game though. Looking forward to more of the same.
This is such a good start... but it's far too unfinished to release. Put in some campaigns, fix the load lag, etc, and it will be well worth playing. Until then, I'm giving it a miss.