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Game comments and reviews
Dec. 14, 2011
a save feature would be nice.
Aug. 21, 2011
WTF? Why doesn't "RAVEN" Locks have black hair?
Aug. 17, 2011
having to wait for the ball to get in place gets old REALLY fast. Especially on 10 & 11.
Aug. 04, 2011
Pro-Dragon Game! Automatic 5/5
Mar. 16, 2011
Great game, great time-waster. Needs API so it can get badges. Also, it'd be nice to be able to use more than one evolution at once. And you should get something for leveling up, too. Maybe an extra evo slot or speed/tank/health upgrades?
Dec. 29, 2010
needs API so it can has badges
Dec. 27, 2010
Had potential to be an excellent game if the rules actually appeared for every round.
"The floor under you opens up, and before you can react, you fall through it. You think back to all the times that your faulty reflexes have caused problems for you. The list is too long to count. You hit the ground with a loud thud. Your body is not designed for any structural stress of this kind." "You find yourself in a room." >swear "No, I don't think that will work." >swear anyway "No, I don't think that will work." >GODDAMMIT! "Uhh, try something else."
Nov. 29, 2010
As a Dragon, I am strongly opposed to any game that promotes killing Dragons >:[ 1/5
Nov. 28, 2010
awful, awful game. good concept, very poor execution
Nov. 23, 2010
If you like LIQUID! and MEASURING THINGS! Then you'll LOVE LIQUID MEASURE 2!
Nov. 15, 2010
"awesome action arcadey adventuretastic" Epic description is Epic!
TIP TO DEVELOPER (some farmed from other comments): *1*. _The Wave Timer on level 4 & in Survival Mode_: The timer for the first wave needs to be a bit longer (or Tip #2) The timer for the next wave should not start until you kill the current wave. *2*. Switching to RTS needs to pause the wave timer, being that it makes you unable to control Dem. *3*. Fix the issue about enemy mortars; either decrease their range, allow UEM units to detect/fight them, or give us mortars. *4*. Dem needs to walk/run faster. His immobility makes the game very frustrating. *5*. Either make units cheaper, or make them less stupid. Rocket soldiers standing idle while under mortar fire, and infantry units advancing, trying to kill tanks instead of drawing back and shoot, and such are some examples.
Nov. 11, 2010
A MUFFIN IS NOT A FREAKING CAKE!!!!
Nov. 10, 2010
Does anyone else think the words "INTO SPACE" on the game's title page appear to be jizzed-onto the screen?
Nov. 03, 2010
idk, great idea, rather odd, if not poor, execution. 3/5
Nov. 02, 2010
"use the nuke against his weak spot" but it doesn't say what that is?
Oct. 12, 2010
Great idea, poor execution.
Sep. 28, 2010
Needs sound controls, and the playing area is not nearly tall enough. another thing I noticed was that unlike other versions, this one does let you rotate if the piece is against, or too close to, the wall, please fix that. =(
needs sound control... also, first comment get. =)
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