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Sep. 28, 2010
and you don't seem to be able to place a tower in another tower's firing radius...
I found a glitch that when you sell a tower, the game still thinks the space is occupied, and won't let you build there. =( Also don't like that you have to buy the pause button.
Sep. 27, 2010
Y'know, I'm not even a Police Officer, and I find it very insulting that you think clowns have souls more often than cops do.
almost impossible to get enough ammo to the right spots quickly need to be able to set priorities, too. also, I've had cases where one depot has a quota of 0 ammo, and contains like, 30, and at the same time, another depot, within a connected supply line, is 100 below its ammo quota. WTF?
Sep. 26, 2010
So, for some reason beyond all logic, the worst-rated comments are all the ones from users who realize this series, like many others on Kong, have been way over-milked. I scanned through most of them, and this one, by "pielover321" seems to word it the most politely: "Ok, Robot wants kitty was great. The next one was ok. by the 3rd one, I had lost interest. And now, like a bad series of movies, you didn't heed the comments and created a 4th one. God save us from a 5th." I would like to add that if this one gets badges, I hope someone gets fired.
really? another crappy robot wants game?
Here's a few little tweaks that would make a HUGE difference in the quality of the way this game plays: [1] Change how/where the little window pops up when you build a new satellite. Perhaps make it pop up over the bar at the bottom, make it smaller (half the current size, perhaps) or even put in an option for where the player wants it to appear. This would make it easier to build a lot of them in a short period of time, which is the easiest way to get the engineering points needed to upgrade your ship. [2] Make it possible to destroy/recycle your satellites. This would serve toward being able to build more satellites (in case you spaced them wrong, etc.) and toward being able to change what they are equipped with. (If making them recyclable is too much work, at least make it so you can change what they're equipped with.)
@ Distracticus: also, it still gives you the points... I think that line is only programmed to display three digits (maybe?) so if the value that needs to be displayed is greater than that, it displays "NaN", which means "Not a Number". In this case (Floating Point Calculations), NaN is generally used as meaning the same as an 'arithmetic overflow' (even though it technically is not the same thing). see: http://en.wikipedia.org/wiki/NaN#Floating_point and http://en.wikipedia.org/wiki/Arithmetic_overflow
@ Distracticus, I got that a few times, too. I believe it displays 'NaN' if you have over a certain number of unequipped satellites (no weapon, shield or solar sail)
Sep. 24, 2010
Great game! A hint button would be nice, and maybe some more levels?! Level 10 is really hard, though... A walkthrough, perhaps? Definitely Badge-Worthy
Sep. 19, 2010
The vacuum upgrade doesn't really seem to do anything. I can tell the difference in the other ones, but not the vacuum. Also, the ship should not be able to go off screen, and it's to easy to accidentally fire the flare. It should be SpaceBar to fire, rather than a mouse button.
Aug. 28, 2010
idk, pretty unamazing. not great graphics, not an original idea. and pretty stupid controls. 2/5 ASG, not your best work. =(
Aug. 23, 2010
your clues suck. wtf are those ratios for? I gave the damn bird a 2:2 of oj & water, and he still shakes his head 'no'
Aug. 21, 2010
YAY! MINNESOTA!
Needs a little box or something to show you what piece is next.
Aug. 13, 2010
it's ok, but it'd be nice if there was a difficulty RAMP, instead of it being such that the obstacles you get are completely random. like, three Jumps in a row, 20 seconds in... seriously? Plus, WAY too many thing make you lose your multiplier.
Aug. 01, 2010
It's great that you included an Increase Throttle control, but you need a *Decrease Throttle* control, as well. (Perhaps change it to Increase=Up Arrow, Throttle Down=Down Arrow). Following is a list of a few other things the game needs: *1* A Throttle Indicator, *2* A Health Bar, *3* A Pause Button, *4* Skip Convo option, *5* More Checkpoints, ENEMIES SHOULD NOT BE ABLE TO LEAVE THE MISSION AREA!
Excellent Game. I less-than-three these logic/puzzle games. 5/5 stars, Trinovert. (I don't give those often) 8-)
also, you need a 'retry' button. none of this 'reloading the page to try again' B.S. Also, what's the point of extra health if one bullet kills you, and if it isn't one bullet, you need a health bar.
awful. you can't NOT get shot. not to mention the fact that you can't even SEE the bullet that hits you.
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