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Game comments and reviews
Feb. 23, 2016
"Stages" should stay in same order, top on top, bottom on bottom, in the upgrade screen, and the play screen. Right now they don't always, the newest bought seems to go to the top slot?
Feb. 19, 2016
win on day 57
Feb. 07, 2016
utterly predictable 'puzzles.' If you are new to puzzle shooters, or under 16, this could be fun
Jan. 22, 2016
It's a free version of a once subscription game, most of the comments ignore this fact
Jan. 21, 2016
checked back after 2 days, to see if bugs are better, and my save is gone
Jan. 19, 2016
enemy 'doom' spell say's "pass your turn or die,' but there is no way to make a unit pass it's turn?
Dec. 12, 2015
seems the white part of paddle is actually a minimal inverse arc, and the red parts are actually circles. not a fun paddle design.
Nov. 13, 2015
@ dev; add a 'time passed' to missions based on difficulty. passive 0 time, 'difficult' should take an hour, scale the rest in between. make time back to base 0 if you return to base. the 2 1/2 or 5 hour times for 'running out of time' are good. but stepping onto base should be zero time cost. The levels should be the time. frantic at about 20 min. and the tier 3 weapons should be better than the tier 2, it is hurtfull to advance a level and get less dps. And add a bonus for killing bosses, now they ain't worth it. just my impressions. Love your games.
I think this is a great game, just some kinks to work out. the tutorial doesn't give the info we need (what do marks on mission map mean?: ! means survivor, zombie head means boss, $ means merchant) mission turns take how much time? ohh ya, zero time, it is onlt the time taken to travel back to the base that counts. step back on base=5 mins=5hours. sneaking back after running out of time =5 min=5hours, the same, but small chance of some damage. running back takes 2:30mins, only 2 1/2 hours, but you will take damage. have extra supplies? if you kept exploring, you should, so running back after running oout of moves is better than planning a route that takes you back. If one understands the game mechanics, one can clear the map with time to spare on the first try, so the difficulty comes from a lack of information for the player. not a rogue, but a lot of fun. 4/5
my "profile" is now level 3. I cannot tell what that means. if anything.
the sawed-off shotgun's rof is misleading. and when you add in the reload time, the spez is better
yes, the nuke/time limit is important, but there should be an unlocked mode, after enough plays, that allows one to play without time limits
Developer Reply
This is only a demo, thus there is a limit. In the full version you can play as long as you like
it appears that running out of time and sneaking home takes exatly the same amout of time as actually getting home. 5 mins on the clock, so maybe it's a good idea to not try to get back? the videos on the kickstarter page seem misleading
I had enough fuel, and fully repaired car on day 2, but it seems that it is not possible to just 'travel'?
we'll check it out, it could be a bug
why do we need a confirmation menu to search backpacks, when they never cause anything bad?
At the moment we've only implemented some of the random events. In the future we want to add more event variations, including some bad ones
Sep. 24, 2015
fyull frost set, and I'm crushing hell mode, how many modes are there?
Sep. 21, 2015
nvm, blue is 'protect,' red is 'conquest,' and gold is 'kill faction; as in, homeworld.'
what do the color brackets mean in galactic conquest?
Sep. 02, 2015
best game in years
Aug. 26, 2015
great game 5/5
Glad you enjoy our space adventure! We appreciate ! Thank you.
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