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Game comments and reviews
Jun. 23, 2015
yay! update! thank you
the save works fine for me. and don't worry about your player controlled rockets, they are a last ditch defence. The other ships you buy are much better, one even has homing missles and rockets. great game, just don't forget it's idle tagged.
Apr. 30, 2015
earn the objective, and have your best run ever cut short! Allowing us to end a run with 'space' is good, forcing us to end a round regardless of how much fun we are having is Bad Game Mechanic. Please remove timer.
I can't figure out how to beat the rival colony, they have the same stats and numbers as my colony, and a fighting queen. Any suggestions?
Developer Reply
Hi ! The answer is in special skills. One will help you make the difference. I might nerf the big guy a bit in a next patch, though, I'm just waiting for more feedback on this level.
Apr. 28, 2015
it might just be that it targets dead bugs
Hmm I have to check that, that's not impossible. This skill should only target enemy inside the cloud, so if you upgraded the cloud and that this one covers half the map, this skill may become annoying ? EDIT: You were right I'm fixing it with next build.
mkes them ricochet or the cloud instead of drwing them tword it's center
27,000 food shiney upgrade, pheromones make worms attack, sux. it makes it imposible to steer your fighters
Everything seems to be working correctly now, and this game is awesome. 5/5 and my highest praise.
Apr. 25, 2015
I want an upgrade for pheramone trail duration
Well I thought about it already, but is it really an improvement, as it can get annoying if it lasts too long, you may just want short bursts. In fact, this is the reason I created drawable trails, they act like persistent pheromones, and best is to use a combination of both.
Apr. 23, 2015
thankyou for leting us keep prestige upgraded, I was upset about spending so many points on the auto gun, to learn It was wasted, but ty for the update that lets it be an investment.
do we no longer get our xp back on reset? makes auto-gun upgrades retarded
Refresh your page to get the new update, this allow you to keep prestige-upgrades through soft-resets! :P
Meth income needs to be boosted by 8-12x, I'd say 10x
Apr. 18, 2015
PerF2's tip about auto-magnet worked great.
Don't spend cash on upgrades, unless you are at a boss, spend your cash only in the shop. I picked up most of the gems from every boss. I found the game well balanced, and I liked it. 4/5.
Apr. 13, 2015
I wish I could give this game 6/5. It is a strategy game in which strategy matters. That is my highest praise. Well done!
Thanks!
Mar. 24, 2015
neat game. still holding to the 'Cash or wait' paradigm. that model is dead. innovate or die. in games, gamers should out perform cash-cows. if not, your model fails. 5/5 for the game, 1/5 for it being p2w. *mic drop*
Mar. 20, 2015
the last few guns become cost ineffective after promotion. Smooth game, nice look. 4/5 with potential for 5/5. world resets should unlock alternate main guns; pistol/uzy/shotgun/etc. The game also feels like it needs a third standard upgrades section. Maybe box type kills spent to upgrade box kill rewards? i.e. spend 100 red box kills to increase value of red boxes by 5%, spend 1000 red box kills to unlock white boxes. Something like that. Oh, ya, and add some kinda r-click function, because you can, maybe an overload of gun to kill a single box, but locks gun for x secs, idk, something. Best wishes for further developement.
Feb. 27, 2015
Thank you for the latest update, You are doing great! Keep up the good work :) (new wage system and colony point system are great, and well balanced)
Thanks a lot, I really appreciate it :)
nvm. Every aspect of this game feels as though it was created by a marketing department, not real gamers. Everything from the control scheme to the progression; feels greasy.
What would you prefer to see in terms of changes to the control scheme and level progression?
"Turn off your speakers." ? An absolutely offensive suggestion. As if we are too stupid to push a button. Mute buttons are so we can listen to other things while playing. Let your game developers answer comments, not your PR department.
Oh, gosh! I'm sorry my lame attempt at making a joke offended you. We really are just three game developers trying to build something fun. It would be awesome to have a PR department someday though. Have a nice day! :)
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