Questiondog's Comments

Game comments and reviews

Idle Space Shooter

Jun. 23, 2015

-1

yay! update! thank you

Idle Space Shooter

Jun. 23, 2015

8

the save works fine for me. and don't worry about your player controlled rockets, they are a last ditch defence. The other ships you buy are much better, one even has homing missles and rockets. great game, just don't forget it's idle tagged.

Sushi Catapult

Apr. 30, 2015

20

earn the objective, and have your best run ever cut short! Allowing us to end a run with 'space' is good, forcing us to end a round regardless of how much fun we are having is Bad Game Mechanic. Please remove timer.

We're not ants !

Apr. 30, 2015

0

I can't figure out how to beat the rival colony, they have the same stats and numbers as my colony, and a fighting queen. Any suggestions?

Developer Reply

Hi ! The answer is in special skills. One will help you make the difference. I might nerf the big guy a bit in a next patch, though, I'm just waiting for more feedback on this level.

We're not ants !

Apr. 28, 2015

0

it might just be that it targets dead bugs

Developer Reply

Hmm I have to check that, that's not impossible. This skill should only target enemy inside the cloud, so if you upgraded the cloud and that this one covers half the map, this skill may become annoying ? EDIT: You were right I'm fixing it with next build.

We're not ants !

Apr. 28, 2015

0

mkes them ricochet or the cloud instead of drwing them tword it's center

We're not ants !

Apr. 28, 2015

0

27,000 food shiney upgrade, pheromones make worms attack, sux. it makes it imposible to steer your fighters

We're not ants !

Apr. 28, 2015

0

Everything seems to be working correctly now, and this game is awesome. 5/5 and my highest praise.

We're not ants !

Apr. 25, 2015

0

I want an upgrade for pheramone trail duration

Developer Reply

Well I thought about it already, but is it really an improvement, as it can get annoying if it lasts too long, you may just want short bursts. In fact, this is the reason I created drawable trails, they act like persistent pheromones, and best is to use a combination of both.

Blackmarket

Apr. 23, 2015

2

thankyou for leting us keep prestige upgraded, I was upset about spending so many points on the auto gun, to learn It was wasted, but ty for the update that lets it be an investment.

Blackmarket

Apr. 23, 2015

0

do we no longer get our xp back on reset? makes auto-gun upgrades retarded

Developer Reply

Refresh your page to get the new update, this allow you to keep prestige-upgrades through soft-resets! :P

Blackmarket

Apr. 23, 2015

-1

Meth income needs to be boosted by 8-12x, I'd say 10x

Ruthless Pandas

Apr. 18, 2015

2

PerF2's tip about auto-magnet worked great.

Ruthless Pandas

Apr. 18, 2015

1

Don't spend cash on upgrades, unless you are at a boss, spend your cash only in the shop. I picked up most of the gems from every boss. I found the game well balanced, and I liked it. 4/5.

Royal Squad

Apr. 13, 2015

10

I wish I could give this game 6/5. It is a strategy game in which strategy matters. That is my highest praise. Well done!

Developer Reply

Thanks!

55

neat game. still holding to the 'Cash or wait' paradigm. that model is dead. innovate or die. in games, gamers should out perform cash-cows. if not, your model fails. 5/5 for the game, 1/5 for it being p2w. *mic drop*

Time Clickers

Mar. 20, 2015

5

the last few guns become cost ineffective after promotion. Smooth game, nice look. 4/5 with potential for 5/5. world resets should unlock alternate main guns; pistol/uzy/shotgun/etc. The game also feels like it needs a third standard upgrades section. Maybe box type kills spent to upgrade box kill rewards? i.e. spend 100 red box kills to increase value of red boxes by 5%, spend 1000 red box kills to unlock white boxes. Something like that. Oh, ya, and add some kinda r-click function, because you can, maybe an overload of gun to kill a single box, but locks gun for x secs, idk, something. Best wishes for further developement.

Idle Civilization

Feb. 27, 2015

1

Thank you for the latest update, You are doing great! Keep up the good work :) (new wage system and colony point system are great, and well balanced)

Developer Reply

Thanks a lot, I really appreciate it :)

Time To Die: Dungeons

Feb. 27, 2015

-1

nvm. Every aspect of this game feels as though it was created by a marketing department, not real gamers. Everything from the control scheme to the progression; feels greasy.

Developer Reply

What would you prefer to see in terms of changes to the control scheme and level progression?

Time To Die: Dungeons

Feb. 27, 2015

0

"Turn off your speakers." ? An absolutely offensive suggestion. As if we are too stupid to push a button. Mute buttons are so we can listen to other things while playing. Let your game developers answer comments, not your PR department.

Developer Reply

Oh, gosh! I'm sorry my lame attempt at making a joke offended you. We really are just three game developers trying to build something fun. It would be awesome to have a PR department someday though. Have a nice day! :)