Looks like I've hit the old pay to win wall again. It was fun for a while, but 20 levels in and your progress will come to a screeching halt, after which the game is reduced to an excruciatingly slow grind for silver. Unless you're one of those types that's actually willing to spend $100+ on a game like this, just stick around for your raffle ticket and go.
I'd prefer not to add a per-user filter as you can already see your cronies' bills, meaning you'd only ever really be searching for a specific person to attack their bills. Not really something I want to encourage. The game doesn't actually track how old a bill is, but the main bill list is effectively sorted by age (actually sorted by order of introduction). Since that isn't tracked, I unfortunately can't add that second suggestion.
So I'm wondering, when do elections take place and will the Speaker of the House be chosen then? We'll run out of space soon at the rate we're getting new candidates.
End of the month. I will likely be increasing nomination requirements for the next month, though this month's elections also ran about a week longer than intended as there was no nominated candidate by the end of last month. This will be the first time the speaker election actually happens at EOM.
I like this. There's only thing that bothers me. You can res creatures and then leave the ranch. They follow you and regain health, but are unavailable to fight, since they are resting. Once they are done, however, there is no way to make them stop resting except by going back to the ranch, which makes walking around outside pointless. If this was an intended feature, there needs to be a way to make a creature stop resting outside the ranch, otherwise they should stay on the ranch and not be following you.
See a cool looking game on the front page. Play it a bit. Read the comments. Brb Facebook. No wonder development stopped. Still, if they are making any money off people spending kreds, they have an obligation to provide support here.
Anyone else having problems with clicking on the map. I keep getting kicked for being idle because I cant click anything in the game area anymore, so I can't do anything.
Aaaaaugh! Why did you make that damn wall of rings? Every time I crash it's into one of those things. Well, that or the wall after five curves in a row... or both. :C Now if you'll excuse me, I'll be giving myself carpal tunnel syndrome for the next five hours.
Epic facepalm. I just realized you can upgrade each attack in the training section. I think that should have been made clearer in the tutorial at some point.
Why is it that a bolt with a power of ten gets stopped by a bolt with a power of only one or two? How am I supposed to do anything against enemies who spam like twenty bolts when I can only get up to three? This game seems very unbalanced to me.
The first time I played through it I made it to the entrance to the city first and decided I wanted to explore the rest of the facility before I ended the game. I managed to jump back up the "inevitable" room after a few tries and found the other ending. That one I thought was more intriguing than the first one, which I quickly found afterward. I think this was because the notes were mostly directed toward the relationship of Subject &#! and the others, while the whole story of the outside world, the war and the secret weapon were too vague, and the second ending solved none of the mysteries behind them or even showed what happened as a result of choosing that path. There was that quick flash and then the subject just walks off and the game ends. I would have liked to see more about the war story and the secret weapon. I assumed it would have been another item to pick up or an inherent ability described in another note at the right time. Perhaps in a sequel or something.
I'd prefer not to add a per-user filter as you can already see your cronies' bills, meaning you'd only ever really be searching for a specific person to attack their bills. Not really something I want to encourage. The game doesn't actually track how old a bill is, but the main bill list is effectively sorted by age (actually sorted by order of introduction). Since that isn't tracked, I unfortunately can't add that second suggestion.