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Quickblade's Comments

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Rise of Mythos

Play Rise of Mythos

Nov. 19, 2013

Rating: 17

Looks like I've hit the old pay to win wall again. It was fun for a while, but 20 levels in and your progress will come to a screeching halt, after which the game is reduced to an excruciatingly slow grind for silver. Unless you're one of those types that's actually willing to spend $100+ on a game like this, just stick around for your raffle ticket and go.

Monster Legions

Play Monster Legions

Jan. 29, 2013

Rating: 3

Wish there was a way to search for specific decks in multiplayer, unless I'm missing something.

Monster Legions

Play Monster Legions

Jan. 27, 2013

Rating: 2

The further I get into this game and the more ridiculous my army gets, the more I love it.

Clout: The Game

Play Clout: The Game

Jan. 25, 2013

Rating: 1

Maybe add a filter for who introduced the bill and maybe age too?

Developer response from delosford

I'd prefer not to add a per-user filter as you can already see your cronies' bills, meaning you'd only ever really be searching for a specific person to attack their bills. Not really something I want to encourage. The game doesn't actually track how old a bill is, but the main bill list is effectively sorted by age (actually sorted by order of introduction). Since that isn't tracked, I unfortunately can't add that second suggestion.

Clout: The Game

Play Clout: The Game

Jan. 22, 2013

Rating: 2

So I'm wondering, when do elections take place and will the Speaker of the House be chosen then? We'll run out of space soon at the rate we're getting new candidates.

Developer response from delosford

End of the month. I will likely be increasing nomination requirements for the next month, though this month's elections also ran about a week longer than intended as there was no nominated candidate by the end of last month. This will be the first time the speaker election actually happens at EOM.

Clout: The Game

Play Clout: The Game

Dec. 14, 2012

Rating: 5

Come on people. Debate the same bills as me. I passed out three times on the congress floor already! Hnnnnng!

Developer response from delosford

Aren't you glad they keep a special room in the back for all the people who pass out?

Terra Monsters

Play Terra Monsters

Apr. 25, 2012

Rating: -1

I like this. There's only thing that bothers me. You can res creatures and then leave the ranch. They follow you and regain health, but are unavailable to fight, since they are resting. Once they are done, however, there is no way to make them stop resting except by going back to the ranch, which makes walking around outside pointless. If this was an intended feature, there needs to be a way to make a creature stop resting outside the ranch, otherwise they should stay on the ranch and not be following you.

Developer response from SocialTitans

I agree it is a little unclear at the moment - we should add a resting icon over the creature in the top right if it's not available to battle?

ShellShock Live

Play ShellShock Live

Apr. 17, 2012

Rating: -4

Hate getting double score, but not getting any bonus exp because the other team forfeits at the end.

Backyard Monsters (removed)

Play Backyard Monsters (removed)

Mar. 16, 2012

Rating: 0

See a cool looking game on the front page. Play it a bit. Read the comments. Brb Facebook. No wonder development stopped. Still, if they are making any money off people spending kreds, they have an obligation to provide support here.

Realm of the Mad God

Play Realm of the Mad God

Nov. 05, 2011

Rating: 1

@ SinisterzKidz You can do that. Click account on the main screen.

VortexWars

Play VortexWars

Oct. 17, 2011

Rating: -6

Anyone else having problems with clicking on the map. I keep getting kicked for being idle because I cant click anything in the game area anymore, so I can't do anything.

Developer response from Lopdo

that is known bug I am trying to fix, sorry about the problems

Accelerator

Play Accelerator

Sep. 06, 2011

Rating: 0

Aaaaaugh! Why did you make that damn wall of rings? Every time I crash it's into one of those things. Well, that or the wall after five curves in a row... or both. :C Now if you'll excuse me, I'll be giving myself carpal tunnel syndrome for the next five hours.

Accelerator

Play Accelerator

Sep. 06, 2011

Rating: 0

I find that focusing on the reticle helps a lot. Went from 140-somethingth to 96th.

Developer response from TenebrousP

Don't blink or sneeze!

Ultimate Assassin 3

Play Ultimate Assassin 3

Jun. 26, 2011

Rating: 4

This is a pretty entertaining series. I wish I could backstab the guards or something though, but maybe that would be too easy.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

May. 18, 2011

Rating: -6

Epic facepalm. I just realized you can upgrade each attack in the training section. I think that should have been made clearer in the tutorial at some point.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

May. 18, 2011

Rating: 6

Why is it that a bolt with a power of ten gets stopped by a bolt with a power of only one or two? How am I supposed to do anything against enemies who spam like twenty bolts when I can only get up to three? This game seems very unbalanced to me.

Subtle Energy

Play Subtle Energy

Apr. 27, 2011

Rating: 1

Chakras with Portals.

Straw Hat Samurai

Play Straw Hat Samurai

Apr. 15, 2011

Rating: 2

For Mac users having a problem with the bow and shift key, try changing browsers. I switched to Safari from Firefox and it worked.

Trollface Launch

Play Trollface Launch

Apr. 02, 2011

Rating: 4

How did i not see that coming? He was laughing at me the whole time.

PRIOR

Play PRIOR

Mar. 28, 2011

Rating: 6

The first time I played through it I made it to the entrance to the city first and decided I wanted to explore the rest of the facility before I ended the game. I managed to jump back up the "inevitable" room after a few tries and found the other ending. That one I thought was more intriguing than the first one, which I quickly found afterward. I think this was because the notes were mostly directed toward the relationship of Subject &#! and the others, while the whole story of the outside world, the war and the secret weapon were too vague, and the second ending solved none of the mysteries behind them or even showed what happened as a result of choosing that path. There was that quick flash and then the subject just walks off and the game ends. I would have liked to see more about the war story and the secret weapon. I assumed it would have been another item to pick up or an inherent ability described in another note at the right time. Perhaps in a sequel or something.

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