Great quality graphics, very intuitive and with a clear cause-and-effect narration, without the "try everything on everything else" that happens to be in several other puzzles. A beautiful puzzle.
Great game with excellent storyline; the author paid much attention to continuity, which is exquisite. However, now I want to know how the ending poll is going! Personally I voted for Tessa, since it ties more than one loose end, even if Mare is the prettiest one among love interests. So, who is the best candidate for canon?
Very nice game, with lovely graphics. However I wonder why the track flags are totally messed up: "China" sports the drawing of the Monza (Italy) circuit, "Bahrain" is the Hungaroring in Hungary, "Gt Britain" is Spa (Belgium), "Canada" is Silverstone (GB), "USA" is Catalunya (Spain), "Australia" is Magny-Cours (France), "Japan" is Jerez (Spain) and Brazil is Estoril (Portugal). You got the right pictures so why bother mixing the flags?
Excellent TD, with well balanced difficulty curve and easily customizable towers, a great variation on the classic upgrade system besides having an actual storyline, which is unique. Plus, the level names were very funny... "UFO Hunters: now hiring photoshop artists" OMGLOL!
OMG I would expect a world-class software house to at least make an original game concept... Canabalt was made in 5 days (so the author wrote), I wonder how many programmers and time were needed to copy it. Even badges, Twitter and Facebook links for such a minimal game? LOL!
FuzenAkuma, I got a silver trophy on Dance Dance after trying without music, but I am really unable to play some sequences; however I assume you got a perfect on it, right? Otherwise YOU are a biiiig f*ing sucker!!!!
Huh , I just got a trophy on Dance Dance. The beat cues were so wrong and out of beat that I decided to play without volume and I won! Quite humiliating for a music game however...
Nice songs but damn poorly play-tested. The music relay game often sports impossible combinations like 2-3 downs in a row or obstacles too close to play all the movement animations. The Midnight and beat mash games are okay (maybe a little hard, but ok) even if beat mash has a bug that flashes out two "notes" with a single keypress (and so breaks your combo). Dance Dance has almost impossbile key combinations for human physiology and is very poorly synced with the music.
The game is fine, with nice strategic features. However it lacks historic accuracy, with anachronistic strategies (scrolls with names of Greek gods in the feudal Japan?) 3/5
Maybe a simpler way to make damage rules more clear would be to introduce a minimum damage clause: as you said Ageofgames, "Catapult Damage is X3 against cities, castles etc.". So if my catapult has 6-21 damage, when I attack a city I expect to do at least 6x3=18 damage, or a clean miss. That would make damage much more understandable.
I also see there is a console where dice results are shown; very good but you need to scroll the console text to read all the needed messages (e.g. in a melee duel the last 3 messages overwrite the previous 9). Please add a scrollbar!
To make this game awesome it would be enough to remove critical strikes and 1-damage strikes to even the odds, otherwise it is pointless to spend money on improving your units when a lucky goblin can slash them in a single strike.
This game has great graphics and nice strategic features, however I'm stopping playing it out of frustration because of the importance of luck based strikes: all my units rain attacks on a single enemy causing 1-1-1-1-1-1-1 damages, then he strikes back in 2 consecutive turns, makes 2 criticals in a row and kills instantly 2 of my elite infantry! This damn SUCKS!