I didn't hit the grind others are complaining about, but I agree that the game is slow. My biggest critique is that due to the way cooldowns work, I often found myself optimizing to kill enemies *slower* so that I would get more uses out of my abilities (especially the Monk one). Filling my front stack with peasants was an extremely effective strategy, but it made an already slow game slower.
4/5. Excellent game, but the physics are frame-rate dependent (or at least appear to be). The gameplay is different in substantial ways between a low end system (or a system under load) - the point where some jumps change whether or not they are possible depending on system load!
The 100 lives lost achievement is a little grindy. A plumber killed is basically a level won, so to get that achievement, I have to re-beat 52 levels after beating the game. Or re-beat the same level 52 times. 5/5 despite that, though.
HaHA! Just completed a no-damage, 100% clear run (I allowed myself to use Blood Magic, but no taking hits). I couldn't quite get away with no upgrades, though. Ice Breath 2 is mandatory to deal with the first skeleton in the maze, and I needed Shock 2 for various other things (though I believe any attack spell would have worked). I still managed to end the game with the other five crystals still in hand, though.
Has anyone figured out a way to beat the Hedge Maze (level 2-2, I think) without taking damage or upgrading Frost Breath? I'm not stuck, I'm trying to do a minimal/no upgrades run, and wondering how much I can go without.
Wow, that is an ambitious goal! Not sure how far you can get with that, though. I know you can finish the maze without upgrades. And you can make it through without taking damage, but both at once that's tough! You'll have to ignore the skeletons at the graveyard for sure. The critical point are the two skeletons at the bottom. To defeat them without taking damage you'll need Magic Missile on level 2. Frost Breath on level 2 is not necessary, though it might be in the level after that. :)
For those who are wondering where to find CritGame's paypal, you can find a mention of his/her website under the PVP button. Go there and the PayPal will be under "Contact."
I mad, bro. I had just gotten a negative approval rating to try to attract hipsters, but then Trollface visited me and brought my approval rating positive again. :(
I originally had ragequit the game and rated it 3/5. I came back and finished it (on the easiest difficulty, at least). The boss was genuinely surprising and well made. 5/5, but I want to see more stuff like the boss and less boring bomb mazes in the sequel.
Excellent game. My only complaint is that in the end, it's all up to the Random Number God. For the missions, that's fine, since we can reduce the chance of losing someone to 5% (or lower, in the late-game) by committing more forces, but the invasions (which come at random intervals) having a 20% chance of losing (a random number of random people and randomly selected town tiles) get really miserable on high difficulty levels. I feel like I have on control, as a player. If the invasion roll could be replaced with a strategy-minigame or something, this would easily be the best zombie survival game ever.
there is a very early level where you can do this very quickly