It's nice to see that the game is still seemingly being supported so much time later. Though a bit disappointed there aren't any patch notes in the game news much like before.
Oooh boy... I think the game might need a little bit of touching up. XD There's a rare moment where you can enter an endlessly looping corridor and basically win until 1500 and get High Score by crashing.
You can also end up in a black void of nothing and be incapable of dying, which is more than fair. :)
Also, in higher difficulties once you reach high enough speeds the environment just start popping in and out as if the game engine and rendering is incapable of keeping up with you. Which is kind of badass on one hand. But on the other... ehhh.
Finally, starting off at very low speeds when you're used to 1000+ is kind of creepy now. Expecting things to become Lovercraftian any moment now... which they kinda did with the aforementioned bugs, huh.
Desperately needs more content and maybe some adjustment for some stuff. For example, no idea how or why to even use IP Shortcuts when you can just type it in the first time and then bring a command that previous used it via the up/down cursor keys. Would have preferred to have access to the SSID index (command being [ssid#] or something?) just like I would have access to the MAC index.
Maybe replace the IP Shortcuts by being able to call up previous commands, instead of that being available from the start? I mean, once I learned to do that my time to do stuff definitely decreased a bit.
Beyond all that though, needs some ambiance beyond the typing. Like the humming of the cooling fan, the clicking you can hear from older computers as they boot up or run stuff. Man, I have so many suggestions and not a whole lot of space to fit them in since there are word limits on comments.
Aw... If I go high enough I won't land, the game just cuts to the money tally screen thing. I was hoping on using the penguin as a Kinetic Kill Vehicle against the ground. A Penguin From God if you will. :D
SPOILERS: A bit disappointed that despite throwing all the crystals into the pile at the lab and detonating the bomb there I still can't get a full on 0% contamination ending, but I suppose the crystal could have been intelligent enough to leave a piece or two behind somewhere else or a tiny piece gets shielded enough from the blast by my own soft tissues and such. But oh well, achievements unlocked.
The first part of the game was okay, the pre-tower levels were a bit frustrating, the tower itself was maddening, but the boss battle, its downright lovecraftian in the sheer frothing rage it elicited out of me. I quit. 1/5
Feature Wishlist for future games; Allow the exchange of Materials for Currency (Gold for this game for example) or vice versa because after upgrading everything Materials become useless, I'm sure there are other towns, groups and such that would pay a pretty penny for some Materials. Exchange rates could go 2;1 for Easy difficulty, 3;1 Medium and 5;1 on Hard.
Nice game and all, loved playing it and I didn't even need to use the walkthrough. The ending is a downer though, why is it that all horror games MUST have a bad ending? I hate, HATE going through a game, doing my best to reach the end and such, only to see my character get driven insane, put into an insane asylum, suffer a fate worse than death or get freaking eaten. Besides 100% completion, what would be the point of gathering every item and doing everything if at the end I'm functionally dead anyway?
Aww... too bad there isn't a New Game+ thing where we could start from the beginning with all the upgrades maxed and all the enemies coming at us at the same time, in a constant stream or in drastically condensed waves, like say the fifty waves compressed into twenty-five or so.
I have nothing but contempt for the voice, even after the ending. It is understandable to hate him, but by the time one is reduced to a god damned head, you should freaking realize he genuinely is wishing for forgiveness. And at the same time I find the man's resolve lacking by the end. If you have the resolve to endure it all to genuinely ask for forgiveness, to move forward despite becoming more and more crippled until simply losing your body and becoming a free floating something of pure goddamned resolve, then you sure as hell can find a way to bring the BOTH of you back to life! Sure it is noble and selfless to sacrifice oneself to save the other, but what about your families? What about your friends? What about the two of you? No matter the miraculous recovery you will need time to rest, to recuperate and to keep each others metaphorical spirits up, maybe some physiotherapy and the like. But oh well, at least one of you is alive.
I have beaten the game and gotten all the gears, the reward's a bit iffy but I suppose one has to get with the times and Tesla's gift is a relatively nice way to do just that. Looking forward to the next game, hopefully Carl will not feel the need to break his "curse". An immortal being such as him could do so much good as long he keeps his head on straight metaphorically speaking. And would it not be the ultimate spit in the eye to the warlock. >:) The undead noble who had gotten his vengeance on him, leads all of humanity into a new golden age of prosperity and expansion off Earth into the observable universe, while he languishes in whatever afterlife that is meant for such mages. Hah!
Carl, don't lift the curse. Find magical artifacts that would cast a spell glamor on you to make you look like a normal living human, or use cosmetics. Sponsor Tesla further and learn science from him, read scientific texts, read all the scientific and magical knowledge mankind has amassed up to this point and become the Technomage Supreme! Help Tesla gain his recognition and not suffer the vagaries of our world's history, uplift humanity through the power of magitech and spread out among the stars for all time! It is not a selfish use of magic and such, when one aims to better Humanity. You mind works on a differing paradigm from ours, you only need to make sure your body doesn't break down and you can take as much time as possible to learn Everything. And if whatever being that is responsible for the karmic punishment for selfish magic use thinks that this is wrong, destroy him/her/it, your world has a chance of becoming a utopia with plenty for all, this being is in the way of that.
I like the game, but I don't like the ending. Self-sacrifice to create life, possibly our Earth, just because an alien amoeba crash landed on a planet with a life creating machine that violently and possibly very painfully explodes you to create life?
No, no thank you. I would not be that suicidal.
Additionally, multiple fleets please, even if it costs Immortalis, Cores or whatever to get an additional fleet slot. Maybe it's just me, but I want to build a fleet for every rarity. A Common Fleet, a Rare Fleet, Epic Fleet, Legendary Fleet and Immortal Fleet.
Ships with identical active abilities should be possible to be used simultaneously, even if the cost increases. Why would I use Missile Strike of one ship over the other unless one of the ships was destroyed. Also, improve the ship pathfinding a bit, while it works for the enemy too and as such gives a bit of a breather, it is still rather annoying to watch a ship or two stuck in the rear, unable to get close enough to fire.
And more!