(4/5, only wish there was a little more to the gameplay somehow. absolutely love the direction of it, the whole goal of the protagonist and the way the nightmares unfold in an internal way that resonates with all humans. big luv!)
Okay, awesome time. Love this series - but the music had serious issues. Was glitching for the entire second half like the voice chats at the end of MGS2. I'd also love it if the enemies necessary for platforming respawned in the challenge doors after a few seconds, rather than if i bounce on them, fail, and then cannot salvage the attempt so i have to kill myself. It'd be better if they respawned after 5-10sec. Really nice time playing otherwise. Engages a total other part of my brain with the fluid movement/platforming that no other game seems to. 5/5 (assuming the audio gets fixed, it's a pretty unmissable issue on my end)
Sir, did you just combine the stellar movement of fancy pants with stickdeath and line rider? & the ska-punk score in the door levels make this a 2000-2010stravaganza. 1. This game/series purely understands, if movement is fun, the game is fun/v replayable. 2. I love that this game knows the place it has in people's hearts and makes reference to the interwebs that surrounded it. 3. can we get a badge for those door levels and perhaps a time trial for it all? Would be SO fun. It's charming; meeting his family in this simple, cute way; gold; deaths on door level 3(i think), gold - my only complaint is how abruptly it ended! Would have liked a quick 'that's it, that's all' on the last screen. Thankyou for this. V keen for 4-2. I wish all games had this kind of self/internet awareness (+from the opening to the excellently named kitten tearing the backdrop, it's so pretty too). TY again. 5/5 from me no doubt. Should be very happy with yourself for creating such a thing. It's invigorating.
Secret room gave me the wettest boner. This game has a real tendency to make me laugh at my failures, which is great. Not many games like this succeed at that. It would make a great Rage-quit game. I also like the jumping animation. 5/5
My favourite part of playing games is definitely the part where you wait for several hours to be able to play it again. This game looks so well made in some respects for a flash game but has such fking dumb oversights like a stamina/energy system and throwing offers and things in your face so much the game crashed on me. Those of you badge hunting, note that the circular icon in the top right corner will play the game on autopilot for you, essentially turning it into an idle game. Fking outstanding inclusion on this shit ass dickhead of a game. I'm not a card games guy but this could have been fun if it wasn't so not.
I don't know why i played this game. Could be fun but there's nothing. It's time i'll never get back. I imagine this was a first term project at video game school.
This is my favourite game on the website - either this or The Company Of Myself. One of my favourite games ever. Probably my two favourite flash games ever. A million warm wishes to you 2DArray... Eli Piilonen, Ben Jelter. and David Carney. You guys seeeriously rule. Can't thank you enough for this beautiful creation. Life-affirming... 5/5 to say the very least.
Nothing as frustrating as playing a game for a prolonged period of time to find out you used one too many keys and have to restart from the beginning. I wish you could re-lock doors and reuse keys so this didn't happen. Discourages me completely from playing the game.
It's perfectly fitting that I'm listening to Iowa - Slipknot while playing this game, otherwise I would have never realised how much i truly hate myself to play an idle game for this long. It's not you, it's not this game, it's the genre. And how much I hate myself to get the easy badge in it, out of self-pity that I might not accomplish an easy badge. How the f--k does anyone make it more than one tenth of the way into one of these? Even if they cure death tomorrow, my life will never be long enough to play an idle game to completion. Nonetheless, i wish you well. Salutatas.
Why can't people come up with just ONE compelling gameplay mechanic to carry a GAME. You click, and you wait. This and that holydays reloaded game can sick a duck.
You need to let the player know 1. where the end of the level is 2. that pigs can go through arrows backwards (nobody would guess that) 3. that you don't need the pig to get to the end of the level. It's super annoying when you waste time in a game because the creator didn't give you the instructions they should have. Also, the pigs control shitty. Could be a cool game with more levels and more attention to the player's experience and continuity, but for now, average : /
Only thing I think needs to be changed (at least about survival mode) is that changing guns should interrupt the reload process. The only time I died and it felt genuinely unfair was because my guy was reloading his sniper (snipers give you slow movement) while getting eaten by dinosaurs (instead of switching to the pistol, running and not getting eaten by dinosaurs). Overall I was impressed with this game. Only played survival but it felt strong.
(Continued on from just having made 103 and a half trillion dollars in 20 seconds on this game) And my bank account says zero. And i'm on level 1 of the game. Sort your rig out
Dear Humanity, this is a message from the future. Always upgrade the most or second most highly ranked building so you spend less time playing this shit ass dickhead of a game. It turns out that in the future, this game wasted the most time of all and doomed humanity in the end. Do not play this game any other way. The future of human kind is counting on you.
Oh sh**... you found the easter egg!