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Game comments and reviews
Dec. 04, 2014
Not sure if intended but; are falling objects supposed to kill you if you land on top of them?
Developer Reply
EDIT: The bug is now fixed!
Nov. 10, 2014
After having finished the game I must say, I'm pleasantly surprised at how fulfilling it was to finish each level. Great job, looking forward to episode 2.
Nov. 01, 2014
I think you should reconsider 1-X; so much of nothing happens during the majority of intro causing mistakes to be that much more annoying and off-putting for the start of a game. Whereas 2-X is fun right from the start and is overall more enjoyable.
thanks for the suggestion, I'm considering it
Sep. 03, 2014
Getting three stars on a level is just tedious, even a single point of damage loses your ability to earn it; perhaps make it a certain percentage (under 10% damage taken) so upgrading your ship wouldn't be pointless.
Aug. 29, 2014
Not sure if it's intended or if it even affects other people other than myself, but the micromanagement bar is really jerky and tends to jump forward making it easy to lose managers. Kinda hope the red bar progresses more smoothly in the future.
Aug. 08, 2014
The sound design in this game is just so satisfying.
Aug. 01, 2014
Hopefully when the new UI comes out there will be a "total cash earned per second" display. I realize I can just add, but why do that if I could just buy a function to do it for me?
Jul. 27, 2014
The hired employee feels counter productive for the reason that you don't know which customer's order it carries before you take the order. With other more frequent customers, you can at least get started on their pasta type if you remember their usual order.
Dec. 22, 2013
Could use some sort of map for the campus, I wasn't even aware I unlocked more rooms further north for quite a while.
Dec. 06, 2013
Length : 57, 68, 80, 11, 22 Speed : -11, 9, -1, 9 , 19
Nov. 07, 2013
I feel as if the item you're buying should highlight which character can actually use it, it's not very clear at times. Aside from that, great game!
Feb. 17, 2012
I love the comments asking for more out of this simplistic game; that defeats the purpose. 4/5 from me.
Nov. 14, 2011
An interactive TD that doesn't require you to sit and stare at mind-numbing waves, with the occasional upgrade here and there. Not so unique spell system; but hey, it works for a game like this. 4/5.
Nov. 12, 2011
Little big planet music?
Oct. 16, 2011
Might I suggest a "buy" feature in the market? To be able to buy fish for a randomized price so we can sell them back later for a profit?
Oct. 02, 2011
Its funny how switching weapons removes the delay between shots...especially sniper rifles -hint hint-
Aug. 10, 2011
How dare you, you put chocolate syrup ON TOP of my sprinkles? I can't believe this poor service.
Jul. 02, 2011
Gotta love those $180 ice cream cones, they're imported.
Jun. 08, 2011
Fun game that'll last you a while for sure. Though it did need some improvements. First off, the shop, it'd be nice if it told you how much everything costs instead of saying "You cannot afford this". The gameplay seemed sluggish during the first few adventures and the beginner spells were quite useless, (not a complaint really, just felt they weren't needed, or could be replaced with another offensive skill or two). The difficulty curve was excellent and proved to be quite challenging. Kinda wished for a store where you can buy armor or weapons, but other than that great game. 4/5
May. 31, 2011
Redesigned the classical player piano. 5/5
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