you mean the timer after you get the key? I know.. puts pressure to the player... which force them to find the exit first... and go thru the same path again towards exit.
it seemed that when you pressed continue the game jumped straight to the finale.... just fixed that... sometimes Scenes in flash act really weird.. if there is any flash people here with the same problem before? Even symbols... the only way to fix it is delete it and make the same thing again and it works... oh well.
hmm let me correct that and clarify, there is a challenge in this game. It is a maze game, in a maze game you find the exit, here you find the exit, but its locked, you need a key, and you need to find it or vice versa you find the key and then the exit. But the thing is if you get the key you have limited time to get out. Now, you have limited visibility (like bieng actually locked down in a maze with only a torch) but you can increase the visibility by collecting treasures. To help ponpoint your way in the dark you use the flare to drop it in different areas. Besides that, if you are a highscore seeker, the treasure of course gives you points and the faster you complete the level you get more points. Each level maze design gets more complicated and in further levels there is hidden passage ways. Graphics here were kept simple just was more about running thru the mazes and also considering the game was designed and programmed in 2 days 2 years ago. Anyways thanks for playing! :)
Thanks yeah Its true the emerald shows spanish text still. Ill fix it when I get home tonight. Also the map marker suggestion is good. Ill try to get into that too. THanks everyone.
Oh. you are right, the game was originally done in spanish for a website I had, I took the time to translate most of the text in english, but it seems I still left some parts out, where was it in spanish? I was looking to it in code but if I get a hint of the area where it appeared it will be easier to find and fix it. Thanks for the observation!
Resident Evil yeah, actually resident evil was an inspiration, the first one. The door loading, the piano, the jewels... it is like a tribute in a way, going back to basics. Planning for this game took me longer than acutaly making it. Applying a story and puzzle structure to it. For the graphics I used an interior design program where I did the room arrangements with 3d models and applied my own textures, then took renders of it into photoshop to make it more gloomy and the rest was done in flash. It was a fun game to develope. Thanks for playing.