An upgrade idea for traveling: it is uncomfortable when I cancel a travel and the fleet teleports back to start. Sometimes useful, but sometimes just making more work. :D
Cancel the flight should stop the fleet to next planet in the queue when the fleet reaching it. Maybe a "turn back option" should be useful to call back the fleet when accidentally sent out or player changed his mind. (I did not thought for the game balance you want to build up Cheslava, so it is just an idea.)
Awesome new updates! Now autorouting is in better condition :)
just a small remark: should be better if I can see total income (planet production + other autoroute modifier) in edit autoroute panel, I can plan better.
"Virtuoso: It makes no sense for a shield ship to require ammunition, it should be requiring steel/titanium instead."
I think it does: when we count with active defense and improving "Shield" means hull+active defense improvement, ammo should required as well as steel/titanium. Cheslava could clarify the idea behind it. :)
By Vagabond08 (Mar. 18, 2017) "It would be nice if you could withdraw your fleet if it became clear it will lose the battle."
Or could be some science, like Battle Tactics, and if you get special level in this, your army would retreat from battle whet enemy much more stronger (in code: a short Power comparing before real battle, and when enemy's Power higher /dunno, like 3x or sg/, player's fleet retreat.)
Came to my mind from battle tactics: another science that shorten the travel times: HyperSpace/SubSpace engines. Hyper could affect on trasportation, SubSpace could on battleships.
I don't know if someone else commented it, but a complete empire chart with all planets and production rates could be very useful. Maybe + a tab with trade overwiew with link to fleets. This way we can compare the planets production and trading system become more clear.
First of all I really like this game. Many resources, many connections between them, good upgrading/economy/whatsoever tree, so there is some kind of addicting feeling in there. Great!
The improvement is very good, however requires some balancing (short-mid-long term rewarding system, y'know). I missing some knowledge base, descriptions behind buildings/resources, maybe a tech/upgrade tree, and yes, I think it is very important: tooltips (that can be switch off). These popups can help a lot I think. And maybe some graphics, like a small one next to building category, ship and and so on.
I don't know if someone else had similar idea (too lazy to read all comments), but two buttons could be good in the character gear up screen: "show only specialized" and "show only better" buttons.
Somehow the mouse pointer keeps stucking in the global map and making navigating impossible. The only solution is reloading the page. Any idea for real solution?
Suggestion: all characters could carry more equipment (eg. and armor/clothes, offensive and defensive/support type), and equipment could be more class-specific, like bow, staff and so on. The game maybe getting closer to the classic rpg/fantasy class, but I think this could raise it's value and won't decrease.
Awesome game!
I feel the endless space during playing, however have to fight against pirates, have to plan the routes to do jobs. Like it. It is not just game, it is art of expression and impression. Respect!
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