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Game comments and reviews
Feb. 19, 2015
Yeah, as others are mentioning, Arena isn't workable. The demon portal should auto-spawn and also rally, right now the demons spawn someplace useless and they won't engage creeps.
Nov. 25, 2014
The blacksmith percentage is so low that everything associated with it is just useless right past training.
Nov. 14, 2014
There is no point to having the undo button if it decreases your energy, since you are better off just restarting then.
Oct. 15, 2014
This a game or a movie?
Sep. 09, 2014
Yeah... bloodlust is broken.
Sep. 05, 2014
Shovel landed outside the boundaries of the screen, impossible to progress.
Aug. 21, 2014
The spellcasting system is novel at first, but after you have to rerun a dungeon for the 5th or 6th attempt, it gets real old and you'd rather just have a button function for casting
Aug. 09, 2014
On the 115 boss monster... does this game actually have an end?
Jun. 14, 2014
Fun game but if it ends after the cutscene and then fades to black... it should be longer, which is a pretty good complaint for a game
Jun. 05, 2014
Bomber is nearly useless, and puke and swag are pretty lackluster, as another poster said after a few hours of this the game isn't fun anymore and even grinding doesn't seem to get me much further, since he's already maxed everything and still hasn't won I'm packing it in too. It's fun, but it needs to be winnable in 1-3 sittings
May. 30, 2014
Anyone else hitting a wall around dungeon 6 where your heroes just don't scale enough?
Mar. 20, 2014
There should be an ending after the final target. Leaves things feeling unfinished when you get to the end and... just keep going.
Mar. 17, 2014
If you upgrade wrong, it's possible to screw yourself since you can't refund your spent points. The low level footmen are also worthless since they get cut down so quickly, even when upgraded, so any points spent in them are wasted later.
Jan. 10, 2014
I feel like I'm missing something, I bought the uzi, get to wave 4 and died and now it says I have the uzi but I can't swap to it and bullets won't let me use it either. Trying to survive wave 4 with zero upgrades and only the starter weapon isn't really do able and if I'm suppose to collect tokens to upgrade first then they should be dropping xp at a much higher rate. Looks great but this system is flawed or I'm missing something which means it isn't obvious to the player.
Dec. 18, 2013
Drop the needles to at least 300k or even 250k, and possibly readjust some other costs to fall around there, stamina becomes useless since the hit detection makes it almost impossible to deplete and when it's 400k for the final upgrade but all the others are 90k you're better off just going for the win button then the other upgrades, game gets boring fast after a point, you want it to end before that point.
Dec. 03, 2013
The music is pretty terrible, as rpresser said, it won't stay muted between levels. No option to only remove the music but leave the sound fx, also encountered the music looping issue. Levels are fine and game is cute otherwise, but god the music is awful.
Developer Reply
fixed.Thx.
Sep. 29, 2013
You should really carry over the points even after death. Not fun to be playing a game, espcially flashed based and be getting punished despite playing the game. Progress feels good, and not getting rewarded for effort feels like punishment.
Aug. 16, 2013
I really should be more surprised that Richard Garfield had a hand in this game, but I'm not.
Thanks for your comment.
Jun. 07, 2013
Good project. You eventually fall out of the world if you dig straight down though.
Oct. 04, 2012
Anyone else find that the boosters are more risky than worth it? I end up hitting the sides and it's ends the run.
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