Hey, a small problem - every shortcut for change except shift doesn't work when pressing up and right arrow simultaneously, and shift triggers sticky keys, like others said. So it's a little bit harder to jump diagonally right with other shortcuts, you need to stop pressing one arrow.With WSAD there's no problem, but it's less comfortable for me :')
Very minimalistic and esthetic, while being fun and challenging. I don't feel the urge of level select nor level indicator, ascetic design works for the game. Thanks for the game :')
Very nice game concept, difficulty curve is very challenging, and the patches made it less random. There's still some RNG, but the gauntlet is suprisingly fair. Good job overall, had fun.
When pressing up and right arrow, the c (switch) button doesn't work, making manoeuvres really frustrating. All the other combinations of arrows work. Fix? Playing on Opera.
Okay, finally did it. My winning team was two mages (Divine and Arcane) and one-handed knight. Try to get the best stats in the beginning - toughness is VERY important. One other stat depends on the class. This way you have all the spells (start with earth magic, it's awesome), you have healing magic (max out the holy magic) and a tank - warrior. He does a lot of damage and absorbs most of them; mage take care of vulnerable elements, and the healer heals.
Also, have a lot of different equipment for the warrior, it REALLY DOES matter what are you wearing.
Oh and also, use Azor in this matter. He heals you and resurrects.
Last fight is easy with a bit of luck. If you can take out giants and mammoths, go for it.
Great game!
Come one, after 1,5 hours of playing, I've been 'DEFEATED' by stupid mind control at the last land. They didn't even kill themselves, just got controlled. Ugh, so rage-inducing!
Thanks so much, that's a hell of a compliment :) I still have a lot of design tricks up my sleeve, but need to find ways to sustain development first.