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Game comments and reviews
Apr. 16, 2020
Is there anywhere to see what the stats do? For example, is speed movement or skill cooldown?
Jun. 28, 2019
It would be really nice to be have condensed inventory and the ability to sort it (auto/manual)
Mar. 30, 2019
Would it be possible to transfer progress from Steam or vice versa?
Developer Reply
We do not have migration of accounts. Kong and Steam will be separate game saves for players.
Feb. 05, 2018
The sounds are atrocious - literally hurting my ears. The game would be better without them at all.
You can disable them in the options
Jun. 04, 2017
Is there a way to disable the autosave notification? I've been looking through the options and didn't find any, and the pop up is really annoying and is not needed. Also, the compressed rows in the sidebar really should be enabled by default, the game looks so much better and so much less scrolling is needed, it's really baffling it's off by default.
Mar. 05, 2017
The game really needs some form of offline progression.
Hi Runescrye, we are working on the offline mode and will be ready soon. Thanks for the feedback!
Aug. 07, 2016
Level complete and power up sounds don't get muted even when you mute sounds.
Feb. 11, 2012
Really needs a 4x speed option :P
Oct. 10, 2011
A button to sell all the different kinds of fish in one click would be nice.
Aug. 23, 2010
Missing one of the blue shards :/
Dec. 22, 2009
Way too many loading times keep the pace of the game down to a crawl.
Oct. 07, 2009
First!
Oct. 06, 2009
Didn't experience any bugs with the game... Works perfectly for me. Great game btw, enjoyed it alot.
Sep. 11, 2009
I like it, though it's not as good as the previous two and quite short. Waiting for the next one!
Sep. 04, 2009
I think a screen to show you which ending you got so far would be really nice, for those of us who wants to try out many different things :P
Aug. 12, 2009
I like it. Simple, not too frustrating or long. One comment that the lightning at the beginning that switches on/off requires a bit precise timing, but it's doable.
Jul. 31, 2009
I like word games :P would be nice in the unscramble or hangman games, the game will also give you the definition of the word you missed... As the game can throw pretty obscure words at times.
May. 09, 2009
Needs to be even faster imo...
Apr. 26, 2009
Love it.
Apr. 14, 2009
Could be a nice game, but there are few glaring problems: 1. Using WASD+Mouse is nice and all, but the P key is too far from either to let me comfortably open the upgrade menu where there is action going on (which is most of the time) 2. Requires constant clicking, making the hand tired. Either make it so you can keep the button pressed for constant attack or make enemies require less hits. 3. The invisible enemies are quite annoying, perhaps making them become visible before they attack, giving you a chance to avoid them (Yes, I know they periodically fade in and out, but later when there is lots and lots of enemies, and many many ghosts around it's impossible to keep track of every one). 3. A bit more feedback on what upgrades do - Should I upgrade my sword to the mace or get the damage upgrade? there is no way to know. 4. Pushing enemies off the screen with your attacks is a bit annoying, but not a big issue.
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