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you really don't need to keep me waiting so long between levels.
having the first boss one-hit kill you out of nowhere with no warning is a dick move.
the music is kinda cool.
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Well, I get that it's and idle game, so it takes time do to stuff. But it loses any sense of progression very early on, leaving no actual incentive to play. Plus, stopping when you're offline/in a different tab is not very idle-y for an idle game. It technically works and has nice graphics, but there's not much to it.
so... basically you have to leave it on, periodically click some buttons and then leave it on again until you can click more buttons. that's all it is. great game 2/5
it's pretty cool, but gets tedious and pointless at some point (around 4 - 5 stars), doesn't seem like there's any progression anymore other than in the difficulty. also, calling this an RPG is like calling Tetris an open world farming simulator. not a snob, just sayin :P 4/5 all in all, I would like to see some more weapon/enemy types, more skills and more types of challenges. maybe more ways to upgrade weapons and character, or different characters?
Totally, those are all good ideas. I actually had variation in the form of length/weight differences (like most fishing games) but took it out for the sake of simplicity. I can definitely revisit that if I have a longer amount of time to playtest.
Sorry, please do this in a separate window, not a separate tab.