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SamIAm770's Comments

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Smother

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May. 01, 2012

Rating: 0

Yeah. Does not merely tapping each square prevent the 'flow' from running out? Needs work, but has some promise.

Mushroom Madness 2

Play Mushroom Madness 2

Apr. 02, 2010

Rating: 0

Well made...just sorta easy. 4/5

Balloon in a Wasteland

Play Balloon in a Wasteland

Feb. 17, 2010

Rating: 0

Something isn't right. Entirely too easy, but with some tweaks I can see it being good. 3/5

MegaDrill

Play MegaDrill

Feb. 10, 2010

Rating: 0

Very decent. Too easy to master though. Had full upgrades with 8 days to spare to focus on trophies. Couldn't be bothered though. Still, 4/5.

Wyzau Circle TD

Play Wyzau Circle TD

Jan. 30, 2010

Rating: 0

1. 2 Gun Towers to start. 2. 1 Splash Tower one square off from any inside corner. 3. 1 Air Tower. Don't worry if it takes all day to kill the Air Creeps. They'll be the only thing on your map and you can still Send Next Wave while they're out. 4. 1 Slow Tower in the same inside corner. 5. 2 Splash Towers around the Slow Tower in the inside corner. 6. Repeat in the 4 remaining inside corners before upgrading. 7. Win. Put your upgrade points in Splash/Slow Towers.

Wyzau Circle TD

Play Wyzau Circle TD

Jan. 30, 2010

Rating: 0

Pause button? Upgrade/Build costs need some tweaking with respect to damage/range/rof gained. Often better to build more towers than upgrade. Otherwise really nice twist on tower defense. Not as good looking as some other TD games of late (aHEM, bubble...), but cute graphics don't amount to a good TD game. Good job. 4/5

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 29, 2010

Rating: 0

Needs to bring something new to the table besides bugs. 2/5

Pandemic: American Swine

Play Pandemic: American Swine

Jul. 28, 2009

Rating: 0

Ditto asm1. 2/5

Crunchball 3000

Play Crunchball 3000

Jul. 27, 2009

Rating: 0

Laggiest lag that ever lagged. Some good gameplay elements (throwing angles are good), but ultimately the same thing over and over. 3/5

Shadow Brute

Play Shadow Brute

Jul. 15, 2009

Rating: -11

Boring.

HRmageddon

Play HRmageddon

Jul. 07, 2009

Rating: 0

Pretty good. A little easy. 4/5. Minus another star for bad math in the victory screen. 3/5.

The Several Journeys of Reemus: Chapter 3

Play The Several Journeys of Reemus: Chapter 3

Jul. 07, 2009

Rating: 0

Too easy. Mostly tedious. Shame, I usually enjoy these games. Can't give it the full 5. 4/5

Epic War 3

Play Epic War 3

Jun. 29, 2009

Rating: 0

Ditto what Rockbass said. The same "strategy" will get you through each level. You sit back and wait for your units to build (while the AI's units just magically appear) then march forward. The End.

Cargo Bridge

Play Cargo Bridge

Jun. 23, 2009

Rating: 0

Lvl 18 can go to hell. The YouTube solutions don't work in the most recent version. Great idea for a game, but I'm gonna take out my frustration on your rating. 3/5.

Use Boxmen

Play Use Boxmen

Jun. 21, 2009

Rating: 0

Hallmark of a great game: when you finally look up the walkthrough to get you through a level, you find that you rejected the 'correct' solution half an hour ago because surely no one would create a puzzle with a solution whose timing is so damn tight. 2/5

Use Boxmen

Play Use Boxmen

Jun. 21, 2009

Rating: 0

I haven't read the other comments...but initial impression: Is that a mashup of the themes from Doug and Doogie Howser? Oh wait...and also Magnum PI?

Ultimate Assassin 2

Play Ultimate Assassin 2

Jun. 15, 2009

Rating: 0

I think I have to drop my previous rating by an additional star. Progress in this game isn't made by skill, but by waiting for all the random elements to align themselves. Success in each level has come easily when this happens. 3/5 for concept.

Ultimate Assassin 2

Play Ultimate Assassin 2

Jun. 15, 2009

Rating: 0

Why such a long 'alarm' period? Either you've found a hiding place and are safe for the entire period or you don't and you're dead.

Ultimate Assassin 2

Play Ultimate Assassin 2

Jun. 15, 2009

Rating: 0

Concept it great. WAY too random though. Shouldn't the guards follow the bloody footprints?

Ultimate Assassin 2

Play Ultimate Assassin 2

Jun. 12, 2009

Rating: 0

Difficulty is good. But could the guards walk a slightly more predictable or HUMAN path? I'm watching the guy just stare into a corner right now. But I'll likely be caught if I run past him because he could turn 90 degrees at a moments notice. Some way to stun guards would be good. Perhaps at the cost of a noise that attracts other guards or drains a lot of energy? 4/5

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