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Game comments and reviews
May. 02, 2016
Sadly and unexpectedly not worth my time. This feels like it's just the general concept and some leftover ideas from the first two games thrown into one thing just to produce SOMETHING.
Apr. 09, 2016
So hard reset doesn't work somehow...
Jul. 30, 2015
Nice game, would love me a toggle-able auto progression
Developer Reply
Thanks! We are adding auto progression after your first reset. Hopefully it will be in the next update.
Jun. 20, 2015
A UI like my broom-chamber, a load of bugs, bland gameplay that gets annoying for the lack of much needed hotkeys. But you had an idea and from there on you made a (mostly) functional game. It can only get better from here on out!
That tooltip for increasing stats in the shop always covers the number that indicates the increase in power. It's only a little annoying though.
Needs a slider for Volume
Jun. 18, 2015
Very much like real life, as soon as you think yourself the king of the pond, a vastly superior mutated monstrosity appears to eat you.
May. 09, 2015
The monsters can attack heroes in the back of the formations but the heroes only attack the frontline. Somehow seems unfair and makes the Formations quite useless.
Nov. 28, 2014
Is it just me or are all of these sprites the exact same as the ones in the arkandian legend games?
I have used sprites from opengameart.org lot of people use them.
Sep. 12, 2014
How about Active-click power passively increasing auto-mining, smelting , etc. by a percentage that is set by active clicks level?
This doesn't seem like an idle-game to me. More like a game with an idling function
Nov. 14, 2011
So... After the first Castle in the mountains of archfin you can simply take the path that leads away from the second castle and into the woods... That might be a bug you'll want to fix.
Nov. 02, 2011
Seriously... The Target Range NEEDS to be slowed down... a combo of 50?!?! I barely made it to 10!... That's just impossible for an occasional gamer like me D:
Jul. 27, 2011
The weapons are way too powerful. Especially the "Thor's Cannon", aim at the spawn with it and you've practically won the game. Also I agree with all the stuff PTfasd mentioned, about the playing modes, enemys, upgrades; etc. Also how about the machnies NOT vanishing after a few secs? I mean, sure having to run around while shooting does "somewhat" increase the difficulty, but. Running around in circles all the time (what I suspect most of us players are doing) to get the metal you need for the upgrades gets a little... uh... weird? Don't know but in my opinion it just doesn't add to the game.
May. 11, 2011
Whoa. Architects around london must be skilled to be able to make their buildings defy the laws of physics.
Apr. 04, 2011
143,966 people got trolled already by pitergames...
Apr. 02, 2011
Well it was obvious we'd get trolled by this game but that was sneaky... OBVIOUSTROLL IS OBVIOUS!!!!!!!
Feb. 01, 2010
This ... uh ... "thing" I dont want to call it a game... Is the worst...
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