Sadly and unexpectedly not worth my time. This feels like it's just the general concept and some leftover ideas from the first two games thrown into one thing just to produce SOMETHING.
A UI like my broom-chamber, a load of bugs, bland gameplay that gets annoying for the lack of much needed hotkeys. But you had an idea and from there on you made a (mostly) functional game. It can only get better from here on out!
The monsters can attack heroes in the back of the formations but the heroes only attack the frontline. Somehow seems unfair and makes the Formations quite useless.
So... After the first Castle in the mountains of archfin you can simply take the path that leads away from the second castle and into the woods... That might be a bug you'll want to fix.
Seriously... The Target Range NEEDS to be slowed down... a combo of 50?!?! I barely made it to 10!... That's just impossible for an occasional gamer like me D:
The weapons are way too powerful. Especially the "Thor's Cannon", aim at the spawn with it and you've practically won the game. Also I agree with all the stuff PTfasd mentioned, about the playing modes, enemys, upgrades; etc. Also how about the machnies NOT vanishing after a few secs? I mean, sure having to run around while shooting does "somewhat" increase the difficulty, but. Running around in circles all the time (what I suspect most of us players are doing) to get the metal you need for the upgrades gets a little... uh... weird? Don't know but in my opinion it just doesn't add to the game.
Thanks! We are adding auto progression after your first reset. Hopefully it will be in the next update.