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Schizmo's Comments

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Retro Bowl

Play Retro Bowl

Feb. 11, 2020

Rating: -1

It might be worth putting a delay of some sort on the W and S presses when running the ball, currently you're able to rapidly blast from one sideline to the other and you can easily squeeze 10 - 15 more yards before the players catch up with you

Logistics Inc

Play Logistics Inc

Sep. 24, 2019

Rating: 3

It would be helpful to add some way to assign more than one Accumen point at a time (perhaps manually through a text box) and also purchase multiple employees at a time

Developer response from Kodiqi

1x/10x/max now works on hiring staff also. 1x/10x works on acumen assignment.

Quepland

Play Quepland

Aug. 03, 2019

Rating: 1

A follow up to a previous comment, I did not realize that if you click on a skill in the skills menu it will explain the skill and show you everything you can do with it. This is a useful tool

Quepland

Play Quepland

Jul. 31, 2019

Rating: 0

It would be nice if the level requirement and possibly the experience gain would always show for actions, I don't like having to unequip my tool to check and see what level I need to be to do various actions. It would also be good if it still showed after you surpassed the level so you knew what tier you were working with

armygrid

Play armygrid

Apr. 13, 2019

Rating: 0

I think tool-tips and an info box for whatever is currently selected would be useful. I find the lack of visual feedback for selecting a tile on the screen in 2D mode a bit unsettling and it makes it more difficult to check things on the screen, like totems for example

Developer response from mansimas

Yes, that is really missing and I hope to implement this in the next week. Currently needs to click on any object and then click on Info (right bottom side - visible if the tutorial is finished).

Antimatter Dimensions

Play Antimatter Dimensions

Oct. 13, 2017

Rating: 5

It would be cool if we could have some sort of counter on the dimension screen to show us how many Boosts/Galaxies have been purchased in the current infinity, this would make it easier to get a handle on where to set the Auto-buyers for maximum efficiency. Every time I get a significant production increase I have to re-count them all over to find a good balance and it would be much simpler to have some numbers to refer to in order to do the math

Antimatter Dimensions

Play Antimatter Dimensions

Oct. 01, 2017

Rating: 13

It would be cool if we had the option to see our IP on the dimension screen as well, rather than having to flip back and forth

Developer response from Hevipelle

Coming on the next update.

Antimatter Dimensions

Play Antimatter Dimensions

Sep. 23, 2017

Rating: 0

I attempted to complete Claustrophobic without purchasing even 1 antimatter galaxy and it didn't count. That's somewhat disappointing.

Antimatter Dimensions

Play Antimatter Dimensions

Sep. 20, 2017

Rating: 214

Priority tips and rules for anyone who is just starting: 1) Always purchase x10 of any dimension that is not your highest currently unlocked dimension, purchasing these one at a time will have no impact on growth so you might as well not waste the effort. 2) For the highest unlocked dimension, purchasing 1 will still have a ripple effect all the way down the line, so it's ok to purchase those 1 at a time to try and maximize growth. 3) always work from the highest to the lowest EXCEPT when you can afford to purchase x10 of the First Dimension. The First Dimension is actually the dimension that is making all of the antimatter, so purchasing x10 of that will have an immediate doubling affect on your income per second. So to reiterate, the order is > x10 1st dimension > Tick Speed > x1 highest tier dimension (until you reach 10) > all other dimensions x10 from top tier to bottom tier, as available.

Idle accelerator

Play Idle accelerator

Sep. 09, 2017

Rating: -1

It would be nice to have a +5 upgrade instead of jumping from 1 to 10

Idle accelerator

Play Idle accelerator

Sep. 09, 2017

Rating: 39

The game could use more tutorial/explanation as a number of in-game elements are not self explanatory. Also a greater breakdown of why certain particles are performing certain ways would be nice, after getting the first 5 particles to level 150 and having all bonuses purchased up until that point, for some reason my Y particle is outperforming all 4 other particles combined.

Idlefall

Play Idlefall

Aug. 07, 2017

Rating: 2

Also, even in lag mode I am overwhelmed with the number of things on screen, I think some sort of infinitely scaling lag mode with various combinations of balls would be more effective. Perhaps 5 whites = 1 yellow, 5 yellows = 1 green, etc etc etc until there are a maximum of 50 or 100 balls on screen at a time, descending in color values to add up to whatever the total number is. It would be more effective than what I have going on now; roughly 400 balls worth 20 points a piece. Lag mode is great in theory but poor in execution, especially once you add Bounce Chance into the mix which effectively quadruples the number of balls on screen once you get it high enough.

Idlefall

Play Idlefall

Aug. 07, 2017

Rating: 0

It's an interesting game but after about 24 hours of not playing I have more offline ticks than I know what to do with, more than I could ever spend. Multiply that by 3 days, and combine it with the fact that I've basically run out of meaningful things to upgrade...I guess I'm done? It's a solid idle with an interesting variation on the genre but it definitely stalls out rapidly.

Ultimate Five-Leaf Clover

Play Ultimate Five-Leaf Clover

Jun. 05, 2017

Rating: 7

It also doesn't make sense that the chance for an initial mutation is so staggeringly low compared to all subsequent mutations. For me (at tier 30) it can take 30-45 minutes to find my first mutation, and after that it takes about 3 minutes to have my next tiered clover, at which time I can reliably make a full set to churn out the other 254 mutations. There is something wrong with that, in my opinion.

Ultimate Five-Leaf Clover

Play Ultimate Five-Leaf Clover

Jun. 05, 2017

Rating: -1

It would be nice if there was some sort of tutorial that explained mutation mechanics, they don't appear to behave in a way that makes logical sense. More often than not I will have two similar clovers and the resulting mutation is so wildly different that it makes any clever exploration of breeding pointless. It doesn't make sense that clovers can mutate backwards within a tier, and it makes it very difficult to try and breed a clover that is missing from the museum. You're better off taking two solid clovers from two adjacent tiers and then waiting.

Computer Evolution

Play Computer Evolution

Feb. 26, 2017

Rating: 4

would appreciate if the scroll bar in the "apps" section had a dedicated space to exist on the right side of the section instead of hovering over all the apps on the edge, it makes it kind of annoying to try and hover over the info button, and also looks sloppy.

Idle Power

Play Idle Power

Feb. 22, 2017

Rating: 1

Unsure if this is a bug or working as intended, but many splitter type tiles (goldener, for example) will output to perpendicularly placed straight wires and treat them as corner wires

Shonen Idle

Play Shonen Idle

Nov. 05, 2015

Rating: 4

If the Devs are still paying attention to the comments, I would like to suggest improvements to the Jade Ryo system. I currently have 337 Qa Ryos and the limit on the boxes is 1 Billion, it makes it really difficult to fine tune my Ryo distribution. Basically I'm forced to hit "distribute evenly" and it's not the most efficient way for me to improve my character, but short of clicking 10,000 times I have no other alternative. I would like to suggest a system where you can adjust the percentages across 3 stats and a button would distribute your Ryo's based on the percentage, as an alternate to "distribute evenly" because maybe I want 80% defense and 20% attack, but currently I can't do it with any relative ease.

Idle Quotes

Play Idle Quotes

Sep. 14, 2015

Rating: 62

I like the concept of this game but the amount of money you make is far too small and far too infrequent, especially to be counted on a per-letter basis. Every time you cycle over and add a new letter, it will take 27 times as many letters (26 plus the dash) in order to get to the next upgrade. But the upgrades only add 1 dollar per letter, and the bonuses are not very large, either. The diminishing return on the value of those upgrades (100%, 50%, 33%, 25%, and so on) is severely overpowered by the static 2700% increase in the effort between upgrades. I'll admit that it doesn't amount out to a true 2700% in the time it takes, because presumably you would increase your LPS, but you cannot increase your LPS anywhere near the amount required to even halfway keep up, because of how shitty the cash upgrades are.

Holyday City

Play Holyday City

May. 28, 2015

Rating: 1

I like the new layout for the City Facilities page (having everything visible on one screen) but I think everything else about the redesign is bad.

Developer response from HolydayStudios

Thanks for the feedback :) The UI is now fixed with all menus visible !!

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