Really neat game but the lack of a consistent save kills it. Game bugged out, thought a reload would fix it, and it didn't save at all... Wasn't a huge way into the game, but completely killed my interest if I risk losing 30mins+ at a time
Thanks for the 'rounding' when buying 10/100, minor tweak that no one else seems to think of. Love it! Shaping up to be one of the best idle games out there
Great sequel to the previous Run games, felt the base levels were a bit easier than some of the previous ones, but the optional levels add a nice challenge. Keep up the great job!
I wish there was some sort of explanation on game mechanics, especially when dealing with the challenges, targeting on both sides seems more or less random. You can't actually tell your guys to shoot a target, just to stroll in their general direction. Amazing idea ruined by lack of control and no developer care (Still no restart button, and that's a 10 min fix)
Great game, made much better by a dev who keeps up with feedback. Nice job!
On a side note, maybe have craftable items sort by what you have the items to make? few times I happened to notice I had the materials to make something at the end of the list, flipping through all the pages to check is a bit repetitive. Especially when you are trying to make sure you don't use materials needed for something else
Fun game but none of the actions really relate to their responses so you 'beat' the game by spamming random actions in random items... A bear roars at you and you don't flinch but a paint can falls off a shelf and you jump out a window? lol
4/5 Awesome game concept but fairly short and very few enemy/loot types. After 10 floors you've seen just about every variation you are going to and it's somewhat of a grind
Neat game, but feels like it lacks the strategy of most tower defense games. There are very few choke points, more often than not, towers ranges hardly overlap at all, which often leaves every tower fending for itself with a hero running around in between.
Played the 1st level and really wasn't sure about the game, but it fast grew on me. Storyline was great and redoing the levels was a neat twist. 5/5 A very unique, fun game that doesn't suck away hours of time needlessly.
A little on the easy side (I beat every level on normal and then beat every level on gold while beating the achievements). Never used the heal or the defense skill, not saying they aren't useful, the difficulty just doesn't hold up, the passive buffs are much more useful. Still, a great game with it's own new twist for a strategy game 5/5
5/5 I love the mechanics and the concepts, but it almost feels like the basis for a game that could be much better... Too many ways to earn gold and very little to do with it (I was maxed on everything before I even had half the main story areas conquered). More upgrades, or monster evolutions, something to flesh out the game a bit... Great game nonetheless though!
Very fun game. My only suggestion is that stats need to be balanced further. Maybe have health give an small armor increase as well and either lower the attack you get or up the crit you get.. As it is now, going almost pure attack works a bit too well... Thanks for the updates! I love to see a developer who is actually interested in making their games better.
Game is quite easy with a team of 4 ninjas, or 3 ninjas and a support of your choice... Fun game, but the other choices need to be balanced out a bit more. Or movement speeds need to be increased so that you don't need the spread attack as badly.
Great take on a CCG, but 3/5 because of out of control pricing. I've spent money on occasional flash games before, but $50-$200 for one virtual card/item is ridiculously high.
Definitely a 5/5 especially for a developer's first. I would like to see maybe 50-100 become more difficult, I returned to the surface multiple times before lvl 40, but once I reached 40 I did 40-100 in one shot, including the end boss who was somewhat of a joke. Still a great game though!
Simple yet addictingly fun game 4/5... 5/5 if it had a timer instead of waiting for the shapes to bounce back and forth endlessly when not perfectly set