So evidently it possible to receive negative chests.
Step 1. Have ten or more chest so that the "open 10" button is active.
Step 2. Press an Loot
Step 3. Unknown but probably lag somewhere.
Step 4. Realize that while you have now less that 10 chests the "Open 10" button is still active.
Step 5. Press it again, you'll loot 10 chest worth of cards.
Step 6. The amount of chest you have is now in the negative by how many chests you had less than 10 when you performed Step 5.
So I'm level 243 and on Hollowkeep on the lowest difficulty, which claims to require 70 to beat, a level 1 Battle stage wrecks a swarm of adventures (Explorers, 3 starred, and Fighters).
This also explains why boss stages are so utter bull to beat once they gain the regen trait: They oneshot entire raids and Knights do nothing about it.
Please rebalance.
Plunder is a terribly unfun mechanic. Atleast buff everyone involved to 100 like in Arena but ideally remove it and fire the developer who thought of it.
Offline progess is gone - I just was offline for about 20 hours ang got nothing. No godpower, no shards, no XP. Used to be about 1B godpower. I'm at path 363.
The offline progress is still there, but if you had switched from -.4.6 to -.4.7 you might have lost one offline session since we were changing some of the coding related to it.
I've never done a event because they require free keys. I never have free keys by the time I reach the minimum stage reccomended for the events and if I just reset and grind my way back there without using keys the event timer will have run out.
Wauzoo - you have bigger problems if you see a bluescreen after events as you describe them. Your RAM is gone, at least one brick of it has developed a major fault.
Something about the way the game is displayed is bugged, and I can't say if it's something the game causes, firefox or the kongegate itself. In any case what happens is that the various UI elements of kongregate are displayed inside the game gamefield.
Actually the issue seems to be that when you press a "Buy X of" key the game tries to calculate the amount you can actually buy of every hero every time your money changes - it should do so less.
I'm using low quality mode, yes. And it mostly happens when I'm pressing "buy 25" key combo, or 10 at once, so it might not be a graphic problem at all.
Thanks for the info. I'll put it on the list to look at. It is a Flash game though, so it will have some issues, like memory leaks over time, that are hard to track down.
The offline progress is still there, but if you had switched from -.4.6 to -.4.7 you might have lost one offline session since we were changing some of the coding related to it.