You know, after playing this game many times, I've realized this is a pretty good "speedrun-lite" game - that is, it's short enough so a clumsy amateur (like me) can speedrun it with enough effort and memorization. I managed to get my time down to under 3 minutes! (And I think that's where I'll stop, as going further would require me to reexamine my memorized solutions and try to optimize them for speed - which I think is enough :P)
Pretty interesting game and unique concept. I agree with the comment that I don't like the hint being used automatically, as then it just turns into an extension of the life system. I think the trick of some levels is to pay attention to one particular (circle/square) that can only really be in the middle at a certain position, but this manages to the pretty tough while still remaining interesting. Well done!
Holy moly this is a tricky game, well done. Very fun little game. Classical minimalist game design: no music, little sounds, low-res graphics, but great gameplay and great (tough!) puzzles. 5/5 for you, mate.
You know what, as a platformer this could actually be fun to play but my GOD is this game friggin' ENORMOUS. Just shrink the goddamn game to like 75% of its size and it'd be a perfectly fine little 5-minute platformer. Based off of a dead meme, but whatever.
Interesting idea, but the game has a flew flaws that make it difficult for me to keep playing. It's quite ugly in the graphical sense, first off. The game lags horribly every time you release the mouse. Zombies have no minimum spawn radius, so it's very easy to lag out when you need to refill and then get killed by a zombie that spawned in front of you. Lots of positional glitches such as not being able to cross the bridge to the residential area again after leaving, or being able to go past the lady at the beginning who gives you her gun if you find her ID, thus getting yourself trapped in that little alcove as she blocks your way. 3/5.
As far as platforming games go, this is pretty decent. The controls are a bit tough and it's never really clear how the triangle is going to move, and there's a strange glitch where I need to fullscreen to be able to go back from the options menu... and the game is kind of plain and simple, but it's a good foundation. 4/5
It's kind of strange that this is a very easy game and the badges are pretty easy too - the only thing that makes the hard badge have any difficulty at all is the flawed execution of the timing in this game. In the chicken rock level, the later half of the song has absolutely nothing to do with what notes you're hitting on the screen - I found this completely bizarre. And too much wood - it took me a lot of tries to do because Excellent is worth so much more than Great or Good, and yet it seems to be a mystery as to where you should actually hit the keys in order to get an Excellent - I had an easier time getting Excellent on the super fast ones, really. It'd be nice if we can skip the little lyrics, which are only really worth looking at over and over again to check you're crazy or whether it's the rhythm to the words that's completely off (some words that are usually pronounced with one syllable are pronounced with two, for example). Anyway, decent game but needs a lot more polish.
Wow, this is the classic block game with new Australian style obstacles indeed. Not sure what else to say about it - it's Tetris but with Australian style obstacles. Pretty interesting - I think it would be cool if some classic Australian rhythms would play to really give us a sense of Australian setting, but I suppose the developer might not want to be hunted down by the estate of Slim Dusty, so I understand.
All things considered, this is a pretty cool idle. There's a variety of paths open to you from the beginning so there's a lot of freedom. The theme is a really nice one: you have a shell to run scripts from the command line, and you also have a rudimentary GUI to keep track of stats, scripts, and the battery. I'm quite fond of how the command line supports auto-completion via tab and command history via up - very convenient feature that I'm glad was kept. The fact that the scripts are named after real malware (albeit mostly obscure: I have a feeling the developer is a fan of danooct1's YouTube channel) is a really neat little easter egg. Now onto what I think can be improved: (*) The text speed is pretty slow for me, I wish it could be adjustable (*) It'd be nice if the scripts had some sort of cool graphical effect to distinguish themselves and make acquiring scripts more rewarding
Quite a tough game, but actually a fairly worthy one. I think it's a bit too stale at the moment to keep going for all 30 levels, but a very good foundation for a quite good game.
Not a bad game but it's pretty easy. I made it to 151 seconds before I got bored and quit - the trick is just hiding at the bottom of the screen, where your hitbox is only your tiny hat and thus you just have to move left and right a couple of inches every couple of seconds.
Wow, this is hardcore survival horror. It's like Silent Hill but in Flash game form. Well, more accurately, Scratch. A horrific set of trials and tribulations on Wingding the baby, who I think represents Jesus. This game is very horror. 4/5.
Very tough, but in a way I can respect. I wish you could move the camera around with the mouse or something, as when the platforms come into the "foreground" is kind of arbitrary in Level 2. Has the making of a pretty good game, good work!
Actually I have nothing more to add, weird quirky game, kind of funny in its absurdism, with a bit more polish and the Kong API this could easily be a badged game. Good luck!
Wow, an actual game in New, imagine that. Needs a bit of polish as it's too easy to be stunlocked and I think the field of action is just too small - you need a bit more space and a bit more time. The bark cone is a bit hard to control as you necessarily need to be moving in that direction, but it's not too bad. I'll review this again once I've played it a bit more.
Tough and dull, nothing much to do besides fall, and the play screen is too small to be able to land anywhere effectively as falling through the bottom of the screen also kills you.
Thank you for your kind words! It really means a lot to me!