After 100%ing the game, I must say that, if anyone is still struggling with the Hard badge, just grind through the Quests to get to the Tesla Gun, slap that baby on with the upgrades and the boosters, and go to town. Best of luck everyone!
Finally got the Hard badge. Focus on completing all the quests so that you can level up and get Regeneration. Then, you can pretty much make us of the laser or level up more for the @Ikctgo run and use the rocket launcher above the top of the screen. Best of luck. My computer can rest now...
Maybe a lot of things have been fixed, but I was able to beat level 3 before even unlocking all the challenges for level 2. I did prioritize a lot of health, damage reduction, and weapon upgrades though. As well as the medkit. Extremely helpful.
The real challenge was getting the action sounds to be in time with the music. Level 24 was such a red herring... I had fun with it up until that point. Just a massive facepalm for my abilities at the end. Good work!
Good quick game! Interesting concept. I will say that it does require a bit of video game literacy in order to traverse with no instruction, but it was relatively quick and simple.
This game is simple, but I REALLY enjoyed it :) Got sucked in so fast and, "Whoops! There goes two and a half hours." Great background music too. Thank you for making it.
Neat game with a cool concept. Levels 13, 14, and 15 broke my brain a little bit since some of the things didn't seem to work logically, but I eventually figured them out. However, those ones were less satisfying and more trial and error. Maybe this is different for those who are more spatially aware than I am. I would really have appreciated some sort of hint system, but I didn't really struggle until the aforementioned levels. It also seems like you're trying to tell a story with these images. At the time of writing, you only have 16 levels. I look forward to see where you are going with it. I did enjoy the background music as well, but I will admit that I had to look at the written instructions at the beginning to figure out how to remove the pieces I misplaced.
Quite a long game. Good amount of content. I enjoyed getting to use different tactics, but the battle system got repetitive for me. There were some typos, but the point got across. Someone else mentioned having a way to see what spells were still in play and I agree with them. I didn't struggle too much though because I went with the Mage branch for spell access and then Demonic powers for the enemy debuffs and stat upgrades. Thanks for the time!
I just realized, on level 21, that you take damage if you let any enemy ships through. I had to figure this out when I kept randomly dying. As far as I know, the game never tells you why. Maybe I missed something, but this should be made more clear if it isn't anywhere...
For those who are complaining, the game flat out tells you the mute button is "m." As far as commentary goes, interesting concept for a game. I enjoyed segments of it and I appreciated that you had a built in hint system since I wasn't quite sure where to go on a few things. Additionally, I thought it was a neat touch that some of the characters would tell you that you were close to completing their particular objective.
Solid game. Really interesting with some very challenging difficulty spikes. Still, I enjoyed it. Bless your soul on the last level XD I saw the screen and my heart sank a little... The comment section was enormously helpful for some of the levels. Others, I just had to play with a little. Great teamwork everyone!
I had fun with the game for levels 2-10. For whatever reason, there was actually some contrast between the background and the platforms after the first level that made the game much more enjoyable. Before that it was just frustrating to try and navigate the level in pitch black. I would REALLY have appreciated some semblance of what to do in the very beginning since there is no light at all and I honestly thought the game didn't load properly and I would have to change browsers (as the black screen is something I have seen before). Anyways, it was a fun concept and really cool to explore. The ending light levels were not terribly fun though, since I had just played through them and they added a little challenge in knowing where your player piece was. Maybe consider adding player movement while the light is traveling in part 2?