Think i managed to bug my game out. Sent two adventurers to the same dungeon, didn't think i could do that. One of them cleared the dungeon, the other is still clearing it, even though the dungeon is forgotten. Is this intentional, or is it bugged?
It's bugged -- but refreshing should fix it. However there's a check that the adventurer should "get lost and return" if they're not the active adventurer in the dungeon. I still haven't been able to reproduce the "sending two adventurers to the same dungeon" bug personally.
GR now more useful for early game, for late game it was too powerful. we are added alternatives for builds, and we'll add more in next patches. Speaking honestly, old GR was boring and it was an obstacle for the development of meta.
7th rebirth, and now this game really needs an "upgrade x 100" button. getting real close to carpal tunnel syndrome. Dev needs to listen to the player's feedback. 3/5 for now.
good gamebase, but there should be some kind of surface tension, where you have to vary your speed or force, so to not injure your drillbit. some surfaces, like dirt, you'd just go full force, but iron would require less force and more speed until you've broken through, then you could slowly raise the force, or with gold, you'd need minimal speed and high force which would tear it up like butter, since it's a soft metal. 4/5 would play again.
massive bug noticed. got to floor 28, when one of the squares opened up, without a mob in it. tried clicking it, and lo! it's attackable! as a vampire, i'm abusing this bug so hard. free blood drain, over 150 hp recovered so far. just a heads-up to the developer.
It's bugged -- but refreshing should fix it. However there's a check that the adventurer should "get lost and return" if they're not the active adventurer in the dungeon. I still haven't been able to reproduce the "sending two adventurers to the same dungeon" bug personally.