While I believe this game does many things right, there is one fundamental flaw that is preventing my from enjoying the game: enemies should not be able to heal more damage than you can deal forever. I ran into a boss that could heal itself for nearly it's entire health, then regenerate it's focus and do it again. It's not the only one that can do that, but I can only stand grinding for so long.
This is a fantastic game, but not a very puzzling puzzler. The interactive fiction fits very well, but I wish the puzzles had been harder and longer. Good work though!
I don't like it. Every level is just a series of guess and check. you can't tell what's coming up next, and have no way of avoiding anything because there are many traps that occur with no warning whatsoever. Fortunately, respawn is near immediate, so the random unavoidable deaths are at least tolerable.
I was put on this earth in 1995. therefore, my first actual game was Dark Cloud for the PS2. I did have an old Nintendo, but I never beat anything on it. I saw this a a challenge to prove to others that, even I grew up in the age where you were taken my the hand in games, I could do this. I actually beat this, first time, on intermediate. Many young gamers today may be child like, but I, and a few others can stand as a testament that there are those, and will be those who can appreciate the old-school games and their challenge.
I really liked it, and i'd like to see more. it was challenging, but rarely fustrating, and not impossible to get 100%. The only complaint I have it making it Wallace and Gromit. you could replace the Wallace sounds with a short jingle, put a different pattern on the doors, and make the spaceship a little different looking, and it wouldn't be Wallace and Gromit, it would be space pod's adventures with patents. put that's just being petty and nit picking, and I can't stay mad because I am a HUGE fan of Wallace and Gromit