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Aug. 14, 2010
The sequel is online! Have fun with Rock ānā Risk Blitz! http://www.kongregate.com/games/SiJaf/rock-n-risk-blitz
Apr. 09, 2010
Thanks for the feedbacks!
Apr. 08, 2010
Thanks Cdog69, I have already some ideas how to improve the playability for color blind people. @Carrotz Don't deny his love! "Aaaammmaaazziiing!"
Apr. 06, 2010
Thanks, I will try to change that in the sequel. @ all If liked this game, become a fan and support and discuss a sequel! http://www.facebook.com/pages/Rock-n-Risk/106966039338449
Apr. 05, 2010
Thanks. Yeah I have to think how to do multiple control schemes. That would be a good solution.
Apr. 04, 2010
Thanks for the feedback. Keep them coming! Regarding the controls: In my opinion key controls wouldn't allow to do quick moves and wouldn't allow like speed dashing at a platform.
@Warjoe29 You can restart the round by clicking "Option"->"Restart Game"
Thanks again for all those feedbacks! I read them all and try to improve those points in future games. Regarding CP -> Credit Points (You get a certain amount of them at the university for a specific subject. So I thought it would fit)
Thanks guys! This is very encouraging and thanks for any suggestions. I will keep it in mind for future games!
Apr. 03, 2010
thanks for the comments. @murmanox notdoppler is my sponsor. See the 2 sec intro at the beginning and the credits to see whose game it is ;)
Thanks! @HoboScience. Who knows. Maybe it is the sport of the future :P
Thanks! Please recommend it also to your friends. @TubuBlobz I will let the NIIIICE guy know that he is cool :P
Thanks for the current feedback. I always like to hear what you think of my games. @XxVashXx nice ideas. @All if you got any ideas or have something that you would like in the game, please tell me and I will consider it for future games!
Finally after many hours... My newest game. If you like it, please recommend it also to your friends! Have fun :)
Feb. 20, 2010
That's amazing, Brontalo!
Jan. 22, 2010
Hey thanks for all those good feedbacks. I will definitely make a sequel to this also with some graphics update, but also new gameplay elements. This gameplay is also part of a bigger "game as art" project, which I finish in 1-2 month.
Jan. 19, 2010
It's really encouraging that you like it. And thanks for the ideas.
Jan. 18, 2010
Thx. I encourage any player to leave a feedback (even if it is a bad one). If you could tell what you like and what you dislike, I can consider it in my future games and become better and better (and you will profit from that too :P )
Nov. 03, 2009
Just got informed that there is a JayIsGames review about my game and I am very happy :D Thanks for those feedbacks and thanks for the detailed feedback Almost. You are right about the objective ambivalence. In a sense you are supposed to use as less shots as possible and try to destroy the enemies by the chain reactions (Highscore). I probably should have forced that, but wanted to give the player the freedom to play as he likes. I wanted too much in this game, but I am still in the learning phase and you learn best from your mistakes. So please leave any constructive feedback you want. Thx!
Nov. 02, 2009
Please play the new version: http://www.kongregate.com/games/SiJaf/attracting-twist-fixed-version
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