Thanks, I will try to change that in the sequel.
@ all If liked this game, become a fan and support and discuss a sequel! http://www.facebook.com/pages/Rock-n-Risk/106966039338449
Thanks for the feedback. Keep them coming!
Regarding the controls: In my opinion key controls wouldn't allow to do quick moves and wouldn't allow like speed dashing at a platform.
Thanks again for all those feedbacks! I read them all and try to improve those points in future games.
Regarding CP -> Credit Points (You get a certain amount of them at the university for a specific subject. So I thought it would fit)
Thanks for the current feedback. I always like to hear what you think of my games.
@XxVashXx nice ideas.
@All if you got any ideas or have something that you would like in the game, please tell me and I will consider it for future games!
Hey thanks for all those good feedbacks. I will definitely make a sequel to this also with some graphics update, but also new gameplay elements. This gameplay is also part of a bigger "game as art" project, which I finish in 1-2 month.
Thx. I encourage any player to leave a feedback (even if it is a bad one). If you could tell what you like and what you dislike, I can consider it in my future games and become better and better (and you will profit from that too :P )
Just got informed that there is a JayIsGames review about my game and I am very happy :D
Thanks for those feedbacks and thanks for the detailed feedback Almost. You are right about the objective ambivalence. In a sense you are supposed to use as less shots as possible and try to destroy the enemies by the chain reactions (Highscore). I probably should have forced that, but wanted to give the player the freedom to play as he likes. I wanted too much in this game, but I am still in the learning phase and you learn best from your mistakes. So please leave any constructive feedback you want. Thx!