Welp, I've discovered that if you put a rocket in range of the entrance, it'll spam bullets indefinitely until you lag into oblivion.
On the bright side, with the right setup, this got me the achievement.
My only impression of this game is that it is red. Just, overwhelmingly red. I have never seen a redder game, and that includes the game actually called Red.
Huh. Anybody else feel this game is kinda...overhyped? I mean don't get me wrong it's a solid game, but it's simplified Sudoku with hexagons. The Kong banners feel excessive. o.O
Crap. I just left the room without picking up the gardener soul and it's gone! The mold is still in my inventory, but the gardener and her soul are nowhere to be found!
The trick for getting a bunch purples seems to be to go for the white invincibility orbs. The blues restore shields too, both of which're real useful. It would be nice of it to tell you somewhere.
It's kind of sad. This game has some great underlying mechanics ruined by pay-to-win. CCGs really run the gambit as far as monetization goes...but all else aside, when rare cards are just *better* than common ones is the kiss of death. A beautifully curated deck of commons, played perfectly, shouldn't lose to someone with a mismatched pile of legends.
Hi Sigonith, we get your point of view, but we are glad to let you know we are preparing a major update with some nice changes regarding the points you mention, please stay tuned.
I've got a weird bug where the title UI is invisible.
The screen loads, I can move the two white dots, but there's no text. Hitting enter on one of them opens some sort of options menu (still no text), the two others submerge the screen in darkness. None of them start game.
I'm playing on Firefox - disabling plugins didn't help.
That's weird because I uploaded a hotfix for this issue on Saturday. Maybe you have older version cached in your browser if you've launched the game before? You can also reset language settings (and make text visible) via options menu that you mentioned. To enter it choose second option in the main menu. Then choose 4th option from the top and hit enter. I attached screenshot with options menu structure to make it easier, just in case.
https://imgur.com/a/oQjmu4q
A cute little game. I really wish trainer battles didn't show you all the evolved forms before you can get them though. I would have preferred discovering creatures by getting them myself first, rather than seeing them all ahead of time.
That might have cut down on the feeling of grinding having to play a floor over and over again for one rare creature.
Great start! This has a lot of promise, good core mechanics elaborated on. The randomized maps, the versatile upgrades, the speed slider (so wish other TD had this!); with some careful balancing this could be a really good game.
The first thing I notice is the randomized maps make the difficulty really random. One thing you could maybe do is have the speed of enemies so it scales with path length - ie, if the path generates really short, enemies are slower to compensate. That way only the space you have to work with is random, not the time.
Also, I might be the only one to suggest this on a tower defense game, but consider slowing the base speed of the game. At the speed it's at now, x1 speed is really too fast to tell what's going on most of the time, and the difference between crushing everything and dying instantly feels like nothing. This is exasperated by the randomized paths, since you can't just replicate your exact strategy then tweak it until it works.
Some smaller notes:
A 'pause' hotkey would be invaluable - I find myself frantically fumbling with the slider when a wave I didn't expect to starts to get through.
Setting speed slider to 0 freezes all enemies on the screen in place, but speeding it up again doesn't unfreeze them. Any enemies in the wave not yet on screen are unfrozen and walk through each other.
Adding an effect like a colored outline to items selected would be great, since it can be hard to keep track.
Also, the star boss on level 7 can instantly regen past three triangles simultaneously, even while slowed and waned. Do I just suck, or's there something broken there?
The star is beatable, but one of the areas I was definitely weak in is explaining what everything does; the first 6 are designed to be tutorials, and the last 4 are designed to destroy you :P. Thanks for the bug note and suggestions. EDIT: Added a pause button & fixed the no-speed bug.
Bugs don't interact with toys to gain happiness, a certain amount of them just have to be on the map for the number of bugs you've got. Took me a while to figure this out, and was frustrated when my bugs' happiness decreased while standing on toys.
Hi Sigonith, we get your point of view, but we are glad to let you know we are preparing a major update with some nice changes regarding the points you mention, please stay tuned.