Games Achievements My Kong Sign In

Sigonith's Comments

Comment

Onslaught2

Play Onslaught2

Aug. 27, 2019

Rating: 3

Welp, I've discovered that if you put a rocket in range of the entrance, it'll spam bullets indefinitely until you lag into oblivion. On the bright side, with the right setup, this got me the achievement.

Decision 3

Play Decision 3

Apr. 11, 2019

Rating: 13

My only impression of this game is that it is red. Just, overwhelmingly red. I have never seen a redder game, and that includes the game actually called Red.

Idle Harvest

Play Idle Harvest

Apr. 10, 2019

Rating: 7

What sort of merchant asks for a shipment of 1500 blueberries, but ONLY if the grower also has two plots of lettuce and some carrots in their farm?

Hexologic

Play Hexologic

Mar. 29, 2019

Rating: 3

Huh. Anybody else feel this game is kinda...overhyped? I mean don't get me wrong it's a solid game, but it's simplified Sudoku with hexagons. The Kong banners feel excessive. o.O

Three Goblets

Play Three Goblets

Mar. 29, 2019

Rating: 0

Dammit. The game won't load! Now I can't complete my quest! :(

Just Passing

Play Just Passing

Mar. 28, 2019

Rating: 3

Crap. I just left the room without picking up the gardener soul and it's gone! The mold is still in my inventory, but the gardener and her soul are nowhere to be found!

Vector Runner

Play Vector Runner

Mar. 28, 2019

Rating: 1

The trick for getting a bunch purples seems to be to go for the white invincibility orbs. The blues restore shields too, both of which're real useful. It would be nice of it to tell you somewhere.

Frontier

Play Frontier

Mar. 27, 2019

Rating: 6

I just traveled from Boghorn to Boghorn and it took me a day. That's a very round-about trip there...

Monster Battles: TCG

Play Monster Battles: TCG

Mar. 01, 2019

Rating: 2

It's kind of sad. This game has some great underlying mechanics ruined by pay-to-win. CCGs really run the gambit as far as monetization goes...but all else aside, when rare cards are just *better* than common ones is the kiss of death. A beautifully curated deck of commons, played perfectly, shouldn't lose to someone with a mismatched pile of legends.

Developer response from FrozenshardGames

Hi Sigonith, we get your point of view, but we are glad to let you know we are preparing a major update with some nice changes regarding the points you mention, please stay tuned.

Nymphiad

Play Nymphiad

Feb. 25, 2019

Rating: 0

I've got a weird bug where the title UI is invisible. The screen loads, I can move the two white dots, but there's no text. Hitting enter on one of them opens some sort of options menu (still no text), the two others submerge the screen in darkness. None of them start game. I'm playing on Firefox - disabling plugins didn't help.

Developer response from Wolod

That's weird because I uploaded a hotfix for this issue on Saturday. Maybe you have older version cached in your browser if you've launched the game before? You can also reset language settings (and make text visible) via options menu that you mentioned. To enter it choose second option in the main menu. Then choose 4th option from the top and hit enter. I attached screenshot with options menu structure to make it easier, just in case. https://imgur.com/a/oQjmu4q

Learn to Fly 3

Play Learn to Fly 3

Feb. 25, 2019

Rating: 2

In 'Classic' mode, I just somersaulted for twice my flight time across the ground in the WET... Clearly the best way to fly.

Min Hero: Tower of Sages

Play Min Hero: Tower of Sages

Feb. 13, 2019

Rating: 2

A cute little game. I really wish trainer battles didn't show you all the evolved forms before you can get them though. I would have preferred discovering creatures by getting them myself first, rather than seeing them all ahead of time. That might have cut down on the feeling of grinding having to play a floor over and over again for one rare creature.

Geometric Destruction TD

Play Geometric Destruction TD

Aug. 30, 2017

Rating: 0

Great start! This has a lot of promise, good core mechanics elaborated on. The randomized maps, the versatile upgrades, the speed slider (so wish other TD had this!); with some careful balancing this could be a really good game. The first thing I notice is the randomized maps make the difficulty really random. One thing you could maybe do is have the speed of enemies so it scales with path length - ie, if the path generates really short, enemies are slower to compensate. That way only the space you have to work with is random, not the time. Also, I might be the only one to suggest this on a tower defense game, but consider slowing the base speed of the game. At the speed it's at now, x1 speed is really too fast to tell what's going on most of the time, and the difference between crushing everything and dying instantly feels like nothing. This is exasperated by the randomized paths, since you can't just replicate your exact strategy then tweak it until it works.

Developer response from 0_Tuo_0

Thanks for the detailed feedback! I will try to work on those areas (except the enemy speed one... I have other ideas for that).

Geometric Destruction TD

Play Geometric Destruction TD

Aug. 30, 2017

Rating: 0

Some smaller notes: A 'pause' hotkey would be invaluable - I find myself frantically fumbling with the slider when a wave I didn't expect to starts to get through. Setting speed slider to 0 freezes all enemies on the screen in place, but speeding it up again doesn't unfreeze them. Any enemies in the wave not yet on screen are unfrozen and walk through each other. Adding an effect like a colored outline to items selected would be great, since it can be hard to keep track. Also, the star boss on level 7 can instantly regen past three triangles simultaneously, even while slowed and waned. Do I just suck, or's there something broken there?

Developer response from 0_Tuo_0

The star is beatable, but one of the areas I was definitely weak in is explaining what everything does; the first 6 are designed to be tutorials, and the last 4 are designed to destroy you :P. Thanks for the bug note and suggestions. EDIT: Added a pause button & fixed the no-speed bug.

Evolution

Play Evolution

Aug. 24, 2017

Rating: 16

Bugs don't interact with toys to gain happiness, a certain amount of them just have to be on the map for the number of bugs you've got. Took me a while to figure this out, and was frustrated when my bugs' happiness decreased while standing on toys.

Monster Saga

Play Monster Saga

Dec. 21, 2014

Rating: 0

Final boss defeated with two bell-butt bees. You'd think the giant shark ought to be more useful than them, but nope.

Monster Saga

Play Monster Saga

Dec. 21, 2014

Rating: 1

A pair of bees with bells on their butts just defeated a phoenix. That rocks!

Colorize

Play Colorize

Sep. 17, 2014

Rating: 4

This game should really be called 'Monochromitize'

Penguin Overlords

Play Penguin Overlords

Aug. 27, 2014

Rating: 1

These are clearly those Killer Penguins from Zoo Tycoon 2.

Enigmata: Stellar War

Play Enigmata: Stellar War

Aug. 25, 2014

Rating: 3

It's a right shame he stopped working on this; it could of been pretty awesome. Oh well. Still easily a 4/5, and definitely worth playing.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate